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Thread: [GALLERY] Rob's WIPs

  1. #11
    I LOVE mint tea! Bad Waffle's Avatar
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    Re: [GALLERY] Rob's WIPs

    Quote Originally Posted by =EP_T33KUP View Post
    Holy shit. I LOVE those helmets, ingame now mister. D:
    my helmet (right) is already ingame, as well as the rest of the biped
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  2. #12

    Re: [GALLERY] Rob's WIPs

    oh yeah, when are you gonna stop holding out on em and show em some smexy renders/screenshots?
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  3. #13
    I R Serious Texra DaneO'Roo's Avatar
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    Re: [GALLERY] Rob's WIPs

    Rob, that interior sectrion looks awesome. Finish please.
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  4. #14
    I LOVE mint tea! Bad Waffle's Avatar
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    Re: [GALLERY] Rob's WIPs

    Quote Originally Posted by Rob Oplawar View Post
    oh yeah, when are you gonna stop holding out on em and show em some smexy renders/screenshots?
    When i can be arsed to open 3ds for something other than work.
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  5. #15

    Re: [GALLERY] Rob's WIPs

    Ok, I brought down the poly count for the Super-High LOD:


    It's still at 1196 polies- I can stand to lose some in the visor and around the visor area, so I'll trim some more there before trying my hand at unwrapping this bitch.

    Before I do that, anybody got any major changes they'd like to see in the geometry?
    Last edited by Rob Oplawar; April 29th, 2008 at 07:16 PM.
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  6. #16
    I LOVE mint tea! Bad Waffle's Avatar
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    Re: [GALLERY] Rob's WIPs

    Quote Originally Posted by Rob Oplawar View Post
    Ok, I brought down the poly count for the Super-High LOD:


    It's still at 1196 polies- I can stand to lose some in the visor and around the visor area, so I'll trim some more there before trying my hand at unwrapping this bitch.

    Before I do that, anybody got any major changes they'd like to see in the geometry?
    oh my god. What did you do. What did you do. You arent supposed to make triangles when you downres something >_<
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  7. #17
    A V A L O N TeeKup's Avatar
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    Re: [GALLERY] Rob's WIPs

    Wait........whats with the random Switch on the side of the helmet? Why not a pressure sensitive button or something more futuristic. >.>

    Also pay attention to the MC visor, his entire body was low poly but his visor really wasn't. You can do the same with yours.
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  8. #18

    Re: [GALLERY] Rob's WIPs

    quads are superior to triangles why exactly? I found it made a smoother curve with the same number of polygons this way.
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  9. #19
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    Re: [GALLERY] Rob's WIPs

    Quote Originally Posted by Wave of Lag View Post
    oh my god. What did you do. What did you do. You arent supposed to make triangles when you downres something >_<
    bullshit.

    stop telling bullshit.
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  10. #20

    Re: [GALLERY] Rob's WIPs

    Should I post some code here? Would anybody be at all interested in seeing/criticizing it? The code I would post is some part of the core PHP code for my forum system I'm working on: http://www.spacebrick.net
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