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Thread: Milestone in my mod project.

  1. #11
    A Loose Screw Phopojijo's Avatar
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    Re: Milestone in my mod project.

    Quote Originally Posted by Tweek View Post
    no.

    keep in mind these are small turrets, placed on a huge cpaital ship, there's like 40 of these scattered over the hull. if anything, it could use less.
    Why the high resolution textures then?
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  2. #12

    Re: Milestone in my mod project.

    Quote Originally Posted by fatso784 View Post
    Wow I had no idea this even existed! Freakin' awesome man, can't wait for release. There is a substantial lack of good original hl2 mods out there, especially ones where you fly a ship.


    http://www.moddb.com/mods/4747/sourceforts
    http://www.moddb.com/mods/6106/diprip
    http://www.moddb.com/mods/2214/pirat...and-knights-ii
    http://www.moddb.com/mods/2570/empires

    Quote Originally Posted by Phopojijo View Post
    Why the high resolution textures then?
    It's 2008... everything has to have high res textures.
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  3. #13
    ∑(〇Д◎ノ)ノ
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    Re: Milestone in my mod project.

    Congrats on the big milestone. It's always good to know people stick with their mods 'till the end . Plus rep for keeping at it for so long .
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  4. #14
    +rep to cure coronavirus n00b1n8R's Avatar
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    Re: Milestone in my mod project.

    So how long have you personally been working on ES anyway?
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  5. #15
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    Re: Milestone in my mod project.

    Quote Originally Posted by Phopojijo View Post
    Why the high resolution textures then?
    they're 512's ingame. we noted the fact there's no need for a 1024 for them as well.
    they have to have a decent resolution though, because you CAN fly right up to them and 'look down the barrel'.

    plus, the large capitalships use like 2x 2048 maps, because they're in fact, very very BIG.

    the turrets etc also have very aggresive LOD's.

    Quote Originally Posted by fat noob
    So how long have you personally been working on ES anyway?
    ehhhhhhhh about 3 years now i guess.
    could be more.
    Last edited by Tweek; April 25th, 2008 at 06:51 AM.
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  6. #16
    Hi everybody! Dr Nick's Avatar
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    Re: Milestone in my mod project.

    So, the textures in the gallery images are higher-res than the textures ingame?

    And if so, do you plan to release the high-res textures later on?
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  7. #17
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    Re: Milestone in my mod project.

    #1 yes and no.

    the only reason that particular one happens to be high res is because i posted a 1024 texporter output, and he assumed the texture would be the same res, and he didn't read the comment attatched saying a 512 would be plenty. this one just happens to be higher than the ingame one.


    #2 kinda automatically goes to no after #1
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  8. #18
    I R Serious Texra DaneO'Roo's Avatar
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    Re: Milestone in my mod project.

    I still think the texture guy doesn't know what hes doing with the designs. All of the lines and plates don't seem to make much sense and seem to just intersect and touch each other for no reason. He could have at least dressed them up a bit and given them a bit of a slight scratch along the line edges.

    Fucking awesome work though.
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  9. #19
    $20 bill y'all Bodzilla's Avatar
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    Re: Milestone in my mod project.

    Looking good mate.
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  10. #20
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    Re: Milestone in my mod project.

    pix for the lazy people





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