Took me around 4 hours to model this terrain. The Forerunner hallway and surrounding polygons are going to be replaced by a less shitty version when I finish the surrounding terrain; the hallway's a separate object than the rest of the mesh.
This is my first attempt at plane modeling an environment, not weapons like I've been practicing with. Combined the newer skills I've learned with some old stuff from previous map modeling.
Still has a shitload of work to do, but it's a start.
Poly and triangle count both stand at 375.
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