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Thread: Quick-Crit 2008-2009

  1. #101
    Senior Member Hunter's Avatar
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    Re: The Studio Quick-Crit Thread


    Getting there?
    Last edited by Hunter; May 9th, 2008 at 04:50 PM.

  2. #102
    Chasing Meteors Sever's Avatar
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    Re: The Studio Quick-Crit Thread

    Make the underlying texture look more metallic (shiny and streaked) - otherwise, yes, it is an improvement.

  3. #103
    This avatar size is... LlamaMaster's Avatar
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    Re: The Studio Quick-Crit Thread

    Doesn't look dark enough to me, but idk.

  4. #104
    chilango Con's Avatar
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    Re: The Studio Quick-Crit Thread

    Stay away from highlighting entire edges, just add nicks and scratches and a faint lightness.

  5. #105
    Post Apocalyptic Badass Corndogman's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Conscars View Post
    Stay away from highlighting entire edges, just add nicks and scratches and a faint lightness.
    Thats what i was thinking. the edge near the top look way to hard and it doesnt look realistic. other than that i think it looks great.

  6. #106
    sexy pose JunkfoodMan's Avatar
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    Re: The Studio Quick-Crit Thread



    Just a bit of random sketching...

  7. #107

    Re: The Studio Quick-Crit Thread

    that stump has an ear...


    it's listening to me...


    *runs away*

  8. #108
    Here for Redemption ItsMeTerror's Avatar
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    Re: The Studio Quick-Crit Thread

    lmao ^above

    E: Mind showing us your UVW template?

  9. #109
    Hey there! Llama Juice's Avatar
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    Re: The Studio Quick-Crit Thread

    ..... you realize that you don't have to UVW drawings right?

  10. #110
    Senior Member Hunter's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by ItsMeTerror View Post
    lmao ^above

    E: Mind showing us your UVW template?
    Quote Originally Posted by Llama Juice View Post
    ..... you realize that you don't have to UVW drawings right?


    Hes talking to me Lol. I think.

    I have only UVW'd a small part just so I can have a go at texturing.



    Last edited by Hunter; May 10th, 2008 at 06:11 AM.

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