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Thread: Quick-Crit 2008-2009

  1. #111
    Hey there! Llama Juice's Avatar
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    Re: The Studio Quick-Crit Thread



    WIP... obviously. Don't have a wire right now, but yea...

    Also that pinch at the bottom... I didn't even notice it until I mirrored it... didn't have time to fix before snapping the render and GTFOing from the lab.

  2. #112
    Senior Member Hunter's Avatar
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    Re: The Studio Quick-Crit Thread

    ^ Looks good. I tryed making a person before... It didnt look like a person.. Lol.

    Getting there?


    Without blood:
    Last edited by Hunter; May 10th, 2008 at 11:19 AM.

  3. #113
    Here for Redemption ItsMeTerror's Avatar
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    Re: The Studio Quick-Crit Thread

    Nice liking it Hunter, Im not much of a texture'r but I think it looks pretty darn good.


    E: Here was something I was working on. I never got to finishing it because I started working on a map.

    Last edited by ItsMeTerror; May 10th, 2008 at 11:44 AM.

  4. #114
    Senior Member Hunter's Avatar
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    Re: The Studio Quick-Crit Thread

    Ty. And thats the sort of metal effect I want. How did you make that? Lol.

  5. #115
    chilango Con's Avatar
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    Re: The Studio Quick-Crit Thread

    Hunter, work on the blood on the blade. You've got a lot of spattered blood, but it doesn't look like it's been jammed into someone's body. Have some thicker smearing of blood and not just spattering.

  6. #116
    Senior Member Hunter's Avatar
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    Re: The Studio Quick-Crit Thread

    Ok. I might leave the blood though. People at halomaps.org think I shouldn't have it because its no in Halo 3. So i'm going of the audiences views.

    Does the actual skin seem okay though Conscars?

  7. #117
    Hey there! Llama Juice's Avatar
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    Re: The Studio Quick-Crit Thread



    A little update, haven't touched the lower torso/leg much.

  8. #118
    Senior Member Hunter's Avatar
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    Re: The Studio Quick-Crit Thread

    Wireframe?

  9. #119
    chilango Con's Avatar
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    Re: The Studio Quick-Crit Thread

    The skin looks better than before, but your scratched edges look a bit blurry or thick in some places (you just have a gray blotch there). The random brown spots don't look very good either. If you want to make it dirty (which is a good idea), make it a bit more realistic.

  10. #120
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    Re: The Studio Quick-Crit Thread

    Im modeling a new map, and I want crit as how I can make it look better ( I still need to add smoothing)

    Any good?

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