WIP... obviously. Don't have a wire right now, but yea...
Also that pinch at the bottom... I didn't even notice it until I mirrored it... didn't have time to fix before snapping the render and GTFOing from the lab.
WIP... obviously. Don't have a wire right now, but yea...
Also that pinch at the bottom... I didn't even notice it until I mirrored it... didn't have time to fix before snapping the render and GTFOing from the lab.
^ Looks good. I tryed making a person before... It didnt look like a person.. Lol.
Getting there?
Without blood:
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Last edited by Hunter; May 10th, 2008 at 11:19 AM.
Nice liking it Hunter, Im not much of a texture'r but I think it looks pretty darn good.
E: Here was something I was working on. I never got to finishing it because I started working on a map.
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Last edited by ItsMeTerror; May 10th, 2008 at 11:44 AM.
Ty. And thats the sort of metal effect I want. How did you make that? Lol.
Hunter, work on the blood on the blade. You've got a lot of spattered blood, but it doesn't look like it's been jammed into someone's body. Have some thicker smearing of blood and not just spattering.
Ok. I might leave the blood though. People at halomaps.org think I shouldn't have it because its no in Halo 3. So i'm going of the audiences views.
Does the actual skin seem okay though Conscars?
A little update, haven't touched the lower torso/leg much.
Wireframe?
The skin looks better than before, but your scratched edges look a bit blurry or thick in some places (you just have a gray blotch there). The random brown spots don't look very good either. If you want to make it dirty (which is a good idea), make it a bit more realistic.
Im modeling a new map, and I want crit as how I can make it look better ( I still need to add smoothing)
Any good?
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