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Thread: Quick-Crit 2008-2009

  1. #121
    Senior Member Hunter's Avatar
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    Re: The Studio Quick-Crit Thread

    Looks nice.

    Do the UV square things need to be the same size on all parts?

  2. #122
    Could've Moved Mountains
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by WMHunterTLS View Post
    Looks nice.

    Do the UV square things need to be the same size on all parts?
    Nope, you want the square things to be square and not distorted. Looks good for the most part although your way back looks like it might have a bit of distortion on it. I just woke up, so if I'm seeing things then yeah, I'm a retard xD.

  3. #123
    Senior Member Hunter's Avatar
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    Re: The Studio Quick-Crit Thread

    Ok tweeked it a bit. I will do more tomorrow. g2g now.

  4. #124
    chilango Con's Avatar
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    Re: The Studio Quick-Crit Thread

    IMO you should try and keep all the squares evenly sized, or some parts will look lower/higher res than others.

  5. #125

    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Conscars View Post
    IMO you should try and keep all the squares evenly sized, or some parts will look lower/higher res than others.
    You mean like the Halo 1 needler?

  6. #126
    Here for Redemption ItsMeTerror's Avatar
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    Re: The Studio Quick-Crit Thread

    Hunter what effects are you talking about on my metal? Can you please be more specific.
    Also contact me on aim if possible.

  7. #127
    left halo
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by CLS{GRUNT} View Post
    Im modeling a new map, and I want crit as how I can make it look better ( I still need to add smoothing)

    Any good?
    Yhea that kinda sucked that this was the last thing posted on the last page :|

  8. #128
    Hey there! Llama Juice's Avatar
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    Re: The Studio Quick-Crit Thread



    source



    trying to get better at shading... my camera (macbook webcam) sucks ass at getting the subtle highlights (cheeks, nose, forehead)... so.. yea...

  9. #129
    chilango Con's Avatar
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    Re: The Studio Quick-Crit Thread

    I don't think shading is the only thing you need to work on. Seems rushed to me.

  10. #130
    $20 bill y'all Bodzilla's Avatar
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    Re: The Studio Quick-Crit Thread

    Proportions are wrong. :/

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