View Poll Results: If you model maps, which editor do you use?

Voters
172. You may not vote on this poll
  • 3DSMAX 6 & Under

    2 1.16%
  • 3DSMAX 7

    20 11.63%
  • 3DSMAX 8

    82 47.67%
  • 3DSMAX 9

    32 18.60%
  • 3DSMAX 2008

    15 8.72%
  • Gmax

    12 6.98%
  • Maya (specify version in a post)

    4 2.33%
  • Maya 2008

    2 1.16%
  • Maya PLE

    1 0.58%
  • Other (specify what it is in a post)

    2 1.16%
Page 15 of 16 FirstFirst ... 5 13 14 15 16 LastLast
Results 141 to 150 of 152

Thread: ATTN: Which level editor do you use?

  1. #141

    Re: ATTN: Which level editor do you use?

    Quote Originally Posted by corndogman939 View Post
    http://forum.halomaps.org/index.cfm?...c&topicID=8580

    that should help. register there we'll help you out.
    Thank you very much!
    Reply With Quote

  2. #142
    Not Dead Yet. soloblast's Avatar
    Join Date
    Nov 2006
    Location
    Southeast Asia
    Posts
    69

    Re: ATTN: Which level editor do you use?

    Quote Originally Posted by CrAsHOvErRide View Post
    uninvolved? <>

    But yeah it was a shot in the dark...I thought I made the irony clear enough
    -_- Never mind...

    Ah well, I might as well still get H2V, even though I don't have Vista. For memories' sake, or so I keep telling myself. In the worst case, I still have this.... http://halo2xp.tk/

    (Sorry about the bump; I only come here about once every few months or so.)
    Reply With Quote

  3. #143
    Kid in the Hall Kornman00's Avatar
    Join Date
    Sep 2006
    Location
    ◕‿◕, ┌( ಠ_ಠ)┘
    Posts
    3,126

    Re: ATTN: Which level editor do you use?

    Well, since my partner in crime for this project seems to have gone AWOL, I might as well let you guys know the root reason for the survey since I doubt the project will ever be finished now due to CtlAltDestory's experience in maxscript being vital to development.

    We were basically working on a cinematics environment for Max (and later on possibly, Maya) that allowed you to do ALL of your cinematics (one or more cutscenes) for a level in Max, then you would export the cinematics scene to a text file which a tool I'm working on would then parse and perform operations to fix your scenario tag with needed data (ie, object placements, camera points, etc) also autogenerate the entire script for all of your cinematic scene and a few other nitty gritty details needed, but the idea is that it's ALL streamlined.
    We had tons of things planned for allowing you to define what events took place during one cutscene (besides moving the camera). Things like, starting a sound, changing the position of a device, perform many operations on objects (ie, damanging, killing, etc), the list goes on and on.

    The best part of it? Everything was done in one environment: Max. No going back and forth in max and sapien. Not only that, but it would have worked for Halo 2 (xbox\vista) and Stubbs the zombie too (and Halo 3 later on down the road).


    But like say, the person who was helping me on the Max end went AWOL and I'm loosing hope in seeing this project accomplished anytime soon since I don't know maxscript and only have Maya :/. When I had this idea way back when, I tried getting TheGhost to halp but hes too busy doing...things >_>.
    Reply With Quote

  4. #144
    Senior Member Patrickssj6's Avatar
    Join Date
    Oct 2006
    Location
    'schland
    Posts
    3,835

    Re: ATTN: Which level editor do you use?

    Learn Maxscript and do it yourself. Oh, and here are 2000 Euros for Max.

    This sucks. :/
    Reply With Quote

  5. #145
    +rep to cure coronavirus n00b1n8R's Avatar
    Join Date
    Oct 2006
    Location
    Australia
    Posts
    13,213

    Re: ATTN: Which level editor do you use?

    Talk to prom. I'm sure they'd be happy to help. (for a price )
    Reply With Quote

  6. #146
    Kid in the Hall Kornman00's Avatar
    Join Date
    Sep 2006
    Location
    ◕‿◕, ┌( ಠ_ಠ)┘
    Posts
    3,126

    Re: ATTN: Which level editor do you use?

    no thanks, I want this to be done sometime this year. I don't want to have to be working on this while in Iraq :/. The only max person they have working for prom is JamesD (last I checked anyway, early last year)
    Reply With Quote

  7. #147
    --- itszutak's Avatar
    Join Date
    Sep 2006
    Location
    UC Davis, CA
    Posts
    2,547

    Re: ATTN: Which level editor do you use?

    Does anybody have a way to contact l33t? This seems to happen a lot. :/
    Reply With Quote

  8. #148
    Script Master!
    Join Date
    May 2008
    Posts
    34

    Re: ATTN: Which level editor do you use?

    stubbs the zombie? can anyone tell me exactly what game engine it uses? it dosn't look like blam because there are things you can do in stubbs that you can't do with blam and ce. and it dosn't look like blam 2 because the ui dosn't look like it's as good as halo 2...
    mid point? or maby the engine has also been modifyed slightly because i know for a fact that you can't rip limbs off and use them as weapons and all that. lol
    Last edited by The1[Aaron]; May 19th, 2008 at 01:08 AM.
    Reply With Quote

  9. #149
    +rep to cure coronavirus n00b1n8R's Avatar
    Join Date
    Oct 2006
    Location
    Australia
    Posts
    13,213

    Re: ATTN: Which level editor do you use?

    Stubbs runs on a modified H1 engine.
    Reply With Quote

  10. #150
    Script Master!
    Join Date
    May 2008
    Posts
    34

    Re: ATTN: Which level editor do you use?

    Quote Originally Posted by n00b1n8R View Post
    Stubbs runs on a modified H1 engine.
    ah yep. now that i look closer at it and think harder. there isn't any way in hell it could have anything from the h2 engine in it
    Reply With Quote

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •