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Thread: Perfecting ye olde Unreal Engine (Ut 99, Unreal Era)

  1. #1
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    Perfecting ye olde Unreal Engine (Ut 99, Unreal Era)

    This guy named FXD Shadow is working on expanding the Unreal Tournament SDK and making it possible to do all kinds of crazy stuff you never thought possible with the good ol' UT99 era Unreal engine. It's good to see someone perfecting the engine and making it like a dream. Seriously Check out some of these features:
    General Feature List
    • "UnrealEnigma" 5in1 Multi Particle Engine (81 %)
    • "ThelemaPhysics" build-in Physics Engine (60 %)
    • "UnrealCine" Movie/Cutscene Suite (30 %)
    • 2in1 Post Processing System (90 %)
    • 2 different Projector Systems (100 %)
    • Canvas/Screen Manager NEW! (40 %)
    • Full Vehicle Support (70 %)
    • Footstep Sounds/Material Events (100 %)
    • Tree, Foliage and Grass Generator (100 %)
    • Actor Tools (N/A)
    • 3 Util Classes containing over 300 new functions relating math, physics and AI - fast and easy accessable (N/A)
    • Interaction Systems (optimized for the use in RPG Titles, including Character-, Inventory-, Trade-, Simulation-, Quest-, Conversation- and Spellsystems), (50 %)
    • Advanced Zone Handling and Effects (60 %)
    • Dynamic Weather System, powered by UnrealEnigma NEW! (70 %)
    • Advanced Basic Decoration-, Creature-, Projectile-, Weapon-, Item-Classes to work with new Features NEW! (85 %)
    • Contains all Unreal/UT Weapons + Items with improved Visuals (55 %)
    • Volume Support and complex Volume-based Effects (90 %)
    • Enhanced AI, External AI Scripting, Scripted Scenes (30 %)
    • Simulated Shader Effects and Texture Combiners (90 %)
    • Basic Collection of Effect/Particle-, Special-, Skin- and Misc-Textures to work with (N/A)
    • Options Menus (N/A)
    • A huge collection of Test- , Tutorial- and Tech Maps/Demos (N/A)
    • Comprehensive Documentation and Tutorials (N/A)
    • completely new Renderer featuring stuff like: New Mesh System, Hardware Post Processing, Distance Fog, Motion Blur, Radial Blur... (65 %)
    • bundled Tools to work with the new features (N/A)
    • in-game Editing for some major Systems (UnrealEnigma and UnrealCine) (N/A)
    • Full Source Code (UScript and C++) (N/A)
    • Full extracted Content Source (N/A)
    Moddb page: http://www.moddb.com/mods/9974/unrea...extension-pack
    Full List of features available here: http://wiki.beyondunreal.com/wiki/UnrealTournament_Extension_Pack#0.2
    Still in development though... he released a beta.
    Last edited by Timo; November 22nd, 2010 at 08:12 PM.
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  2. #2
    I R Serious Texra DaneO'Roo's Avatar
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    Re: Perfecting ye olde Unreal Engine (Ut 99, Unreal Era)

    Wow. Some people just boggle me with their skills.
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  3. #3
    A Loose Screw Phopojijo's Avatar
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    Re: Perfecting ye olde Unreal Engine (Ut 99, Unreal Era)

    Pretty cool indeed.
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  4. #4
    Reloading! Terin's Avatar
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    Re: Perfecting ye olde Unreal Engine (Ut 99, Unreal Era)

    Quote Originally Posted by DaneO'Roo View Post
    Wow. Some people just boggle me with their skills.
    If only someone was working to do things similar to this with the Blam engine.

    But yeah, I'm a huge fan of improving on great classics, seeing as I'm playing various Doom engine mods and Aleph One (Marathon engine port) to this day. I'll definitely want to try this out.
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