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Thread: Quick-Crit 2008-2009

  1. #411
    a bit of the old in-out Roostervier's Avatar
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    Re: The Studio Quick-Crit Thread

    That looks much better than it used too. Still not completely accurate, but it's a nice model. Also, quit posting the polys and post the tris. There can be several triangles in one polygon.

  2. #412

    Re: The Studio Quick-Crit Thread

    looks pretty clean. Also he's right ^.

  3. #413
    Senior Member Hunter's Avatar
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    Re: The Studio Quick-Crit Thread

    Triangles: 9437

    Obviously I will make a lower poly/tri version. Lol.
    Last edited by Hunter; June 16th, 2008 at 03:33 PM.

  4. #414
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: The Studio Quick-Crit Thread

    This video is unable to be displayed because the YouTube video tags were used incorrectly. Please review proper use of the tags here.

  5. #415
    Looking for a concept gig Chainsy's Avatar
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    Re: The Studio Quick-Crit Thread

    I really like the 1st ones overall range and its rate of fire plus low recoil, but the sights seem to make it very hard to aim. The 2nd one i like its sheer force, but because of the recoil, it makes you have alot of trouble getting the reticle on the right spot. The 3rd ones reticle I absolutely love, it seems to be the first 2 combined and would be my choice for long range. Has overall good recoil, very easy to use reticle aiming, has plenty of power behind it, and has a reasonable rate for such a powerful weapon. If you fix the 1st ones reticle to be more aiming friendly, or maybe spread out the shots for an easier hit, it will be my favorite.

  6. #416
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: The Studio Quick-Crit Thread

    The first one's reticle is dead true to real life and its accuracy is close as well.

    Gameplay can go fuck itself, I make these for more realistic combat, not CSS hitscan/cone of fire bullshit.

  7. #417
    Looking for a concept gig Chainsy's Avatar
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    Re: The Studio Quick-Crit Thread

    Shouldve mentioned that before so I can save my crit for someone who will actually want to change it.

  8. #418
    Senior Member fatso784's Avatar
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    Re: The Studio Quick-Crit Thread

    Fucking LOVE the realism there, rossmum. What you're going for is truly worth it. All these games that advocate run and spray techniques aren't true shooting; this is.

  9. #419
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by sKc_Chains View Post
    Shouldve mentioned that before so I can save my crit for someone who will actually want to change it.
    I'm a realism nerd, I assumed it went without saying. Particularly as I did quite plainly go out of my way to make the sight like that and get rid of as much gamey shite as possible.

    Still, no harm done.

  10. #420
    Looking for a concept gig Chainsy's Avatar
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    Re: The Studio Quick-Crit Thread

    True, are you planning are using these for anything in particular? Or just showing off your skill?

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