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Thread: [WIP] New map pack

  1. #21
    got dam forumers.... SnaFuBAR's Avatar
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    Re: [WIP] New map pack

    Quote Originally Posted by Flyboy View Post
    Snaffs just an egotistical dick, I ignore him. I love these so far man, I can't wait to play them. Very good job on everything.
    Oh, I'm sorry that my critique was relevant and that you've had a grudge against me ever since you came to these boards Perhaps once you get into content creation you'll understand my insight instead of spouting your ignorant hate bullshit whenever I post something you don't like.

    As for you, kasru, keep working at it, hope to see an update soon. I'm really not feeling the work so far, but maybe that'll change once I see it near final.
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  2. #22

    Re: [WIP] New map pack

    Something I don't think anyone has mentioned...

    You're working on 7 different maps at the same time, this means that your spreading yourself out way to much. Focus on one at a time and you'll see much better results. You don't have to release each one when it's done, just store it for when you're ready to release the map pack.

    Remember: Quality > Content.

    Other things, All of your maps feel as if there's no actual flow to it (kind of like a chicken with its head cut off). It's kind of hard to tell from the screenshots since you haven't shown where the bases are or any of that stuff. I'd work on designing the levels to help direct the player in a certain direction but leave other options open too.

    Also you've got a lot of randomness. It looks like you just started extruding, bevelling, chamfering all over the place to add details but the end result isn't to pleasing to the eye (this relates to the flow of the map as well). Just spend a little more time thinking from a players perspective and not a designers.

    The only map that I like (from what I can see) is Swampdom I think the randomness might work out for that one since it's got a lot of tight areas.

    That's my 2 cents.
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  3. #23
    Senior Member Anton's Avatar
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    Re: [WIP] New map pack

    Quote Originally Posted by l SINERGY l View Post

    Remember: Quality > Content.

    Don't you mean, Quality over Quantity?

    Not trying to be rude or anything.
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  4. #24

    Re: [WIP] New map pack

    There's so many different ways you could express the term. I choose to use a greater than sign and the word content since it is closely related to quantity.

    Now to make my head hurt... The quality of your content should be greater than the quantity of content that you have. Better? Freakin' english language...
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  5. #25
    Junior Member
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    Re: [WIP] New map pack

    Ya I go by the same guidlines I like my work to be very high quality and nothing less. Sorry for the boxyness xD I've already replaced most of the structures with shapes more suitable without disturbing the gameplay. Cyclone falls is the main map I've been working on latly so I'm trying to get it compelted just to show the communitee of wat I'm capable of so look forward to a finished preview soon !
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