Terrain is incredibly boring with very obviously tiled textures, so work on that.
Interior looks better, I like your design for the Forerunner hallways.
I think the biggest mistake you made was not looking at enough reference pictures before you started modelling. Go on google's image search and look for decent pictures of cliffs and other terrain that is the same as what you're trying to recreate in your level.
Refrain from using the noise modifier. Yes it makes everything a lot quicker but it looks bad. Just take the time to move vertices around and make sure to not have even cliff edges or where the cliffs meet the ground. Remember Soft Selection is your friend.
The only other thing I can see is that your hallways are to narrow. They need to be able to have atleast two players able to pass each other.
Edit: Oh yea take a look at Containment for H2, it's good example of how to do cliffs.
Holy shit, someone posts something decent and you gusy get up in arms. It's a good start, just work on the terain more, and the cliff edges. Other than that, it's a decent map. The people on the forums here are expecting everything they see to be unbelievable, don't get discouraged by them.
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EPIC!!!
You have my deepest respect from this moment on.
I love this maps progress so far. Hes done a great job so far with NO team. For a single person modding he's doing great so far. Just take that criticism and weed through it, and use whats worth it and discard the rest as wasted fonts in the word of bits/bytes. If you need any help, PM me.
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