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Thread: Oblivion Zelda Modding Group (OZMG) Official Thread

  1. #41
    Senior Member samnwck's Avatar
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    Re: Oblivion Zelda Modding Group (OZMG) Official Thread

    Wow that looks excellent, the models all look spot on, i can't wait to see some textured ingame pics.

    Also i work for kroger too, well it's called Fry's where i live but kroger is the parent company and it sucks, no decent pay at all, can't wait to move up to cashier.

  2. #42

    Re: Oblivion Zelda Modding Group (OZMG) Official Thread

    It was the original plan but then i started to think up a storyline for it. It's going to be pretty in depth and as long as the other zelda games, and for those of you who've read the first draft of the beginning of the story, I've changed quite a bit of it so it's not so boring. Also, I updated the pics of the mirrorshield a little. the hylian text says something but it's gibberish unless you have the correct font file. and as for you Dutchman, I've not put anything but weapons and some armor in. the faces havent been made yet but I'll work on those when I can get a copy of face gen and find the time to learn to use it. I can make faces and bipeds pretty well though. this is a clay render of my Megaman X6 Shadow Armor.
    It's 3296 triangles, fully rigged, and fully unwrapped.

    And here's a special render for those of you who would like to see a slightly more bad ass Megaman http://img214.imageshack.us/img214/2...afingerno8.jpg

  3. #43
    am I an oldfag yet? Heathen's Avatar
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    Re: Oblivion Zelda Modding Group (OZMG) Official Thread

    Why megaman?A Halo CE Megaman mod would be rad...

  4. #44
    Intellektueller Bastinka's Avatar
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    Re: Oblivion Zelda Modding Group (OZMG) Official Thread

    Right leg, ankle the UV is messed up a bit.

    Also, that's megaman?

  5. #45
    Entity Zero PlasbianX's Avatar
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    Re: Oblivion Zelda Modding Group (OZMG) Official Thread

    Quote Originally Posted by SilentWindPL View Post
    Right leg, ankle the UV is messed up a bit.

    Also, that's megaman?
    Its the shadow armor from megaman X6

  6. #46
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    Re: Oblivion Zelda Modding Group (OZMG) Official Thread

    I´m sorry if it´s allready answered, but will this be a mod, that uses a bit the storyline of zelda, so including princess zelda, maybe link and the usual things like the story around the mastersword the triforce and stuff, or will it only use a bit of the original Zelda storyline and go off that track futher?

  7. #47

    Re: Oblivion Zelda Modding Group (OZMG) Official Thread

    first of all i know about that color fuk up. i just applied colors to the model and rendered it. that spot had the wrong color. Here's the UVW. and i was origonally planning on a Halo CE megaman x mod but i decided to wait for halo 2 vista to be cracked so it'd allow more.


    and as for Dutchman, i'm making the story for this. it'll use things from the origonal games and quite a bit of custom stuff. i'm making the story fit right between Ocarina of Time and Wind Waker.
    Last edited by Moses; July 22nd, 2008 at 06:31 PM.

  8. #48
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    Re: Oblivion Zelda Modding Group (OZMG) Official Thread

    Is there allready something ready to use or do you just want to bring it all out the same time when the whole mod comes together, cause it probably will not be ready for a long time will it?

    Don't know how far you are yet

  9. #49

    Re: Oblivion Zelda Modding Group (OZMG) Official Thread

    this mods seems cool. moses, what 3d program are you using? i have lightwave.

  10. #50

    Re: Oblivion Zelda Modding Group (OZMG) Official Thread

    I use 3ds max 8. models can be converted between programs though. Also, I've been taking a break from 3d for a while to work on some other stuff, have some time to myself, and just relax with relatives. I'll be back to working on this in a while.

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