Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 24

Thread: Wtf Bungie?

  1. #1
    Untruely Bannable~ Inferno's Avatar
    Join Date
    Aug 2007
    Location
    In a Place
    Posts
    5,166

    Wtf Bungie?

    Ok Ive been working on converting part of Cairo station to halo CE and i really noticed that in halo 2's campaign bungie wasted polys like it was going out of style. I mean look at this crap! It hurts to see that many vertices coplaner to each other. Especially that cramped up. Why are some of Halo 2's models so fugly like that?

    http://www.freewebs.com/infernosk8te...0bungie%21.PNG
    (if the link breaks blame freewebs)


    I'm currently having to remodel parts of the BSP just to conserve some of those polys ( you can see what ive already done in red )

    But anyways anyone have some insight or explanation for this? Is it some secret modeler technique or are they just lazy?
    Reply With Quote

  2. #2
    The Child Pornographer Ki11a_FTW's Avatar
    Join Date
    Jan 2007
    Location
    NJ
    Posts
    2,661

    Re: Wtf Bungie?

    What extractor did you use, i am pretty sure its the cause of it
    Reply With Quote

  3. #3
    Senior Member teh lag's Avatar
    Join Date
    Oct 2006
    Posts
    3,566

    Re: Wtf Bungie?

    I would guess either

    A) You don't have a properly working model extractor/somehow you're screwing up the import process
    B) They're there for seperate materials.
    Reply With Quote

  4. #4
    is pointing at his post Evil_Monkey's Avatar
    Join Date
    Jun 2008
    Location
    In your closet!
    Posts
    292

    Re: Wtf Bungie?

    It looks like that could be the parts where they applied different textures. So by cutting it, they made it easier for themselves rather than unwrapping it.
    Reply With Quote

  5. #5
    Untruely Bannable~ Inferno's Avatar
    Join Date
    Aug 2007
    Location
    In a Place
    Posts
    5,166

    Re: Wtf Bungie?

    Umm I'm using the entity extractor. I'm pretty sure that's the only one... Or am I mistaken.
    Reply With Quote

  6. #6
    The Child Pornographer Ki11a_FTW's Avatar
    Join Date
    Jan 2007
    Location
    NJ
    Posts
    2,661

    Re: Wtf Bungie?

    Quote Originally Posted by wanksta(-=Inferno=-) View Post
    Umm I'm using the entity extractor. I'm pretty sure that's the only one... Or am I mistaken.
    You are mistaken, but what version of entinty are you using, 1.0 or 1.2 isnt gonna work, i highly reccomend 1.4 or 1.6
    Reply With Quote

  7. #7
    Untruely Bannable~ Inferno's Avatar
    Join Date
    Aug 2007
    Location
    In a Place
    Posts
    5,166

    Re: Wtf Bungie?

    1.3.9 beta. Unfortunately I'm exporting it to 100 meshes and importing all 100 objs separately cause entity wont export the mesh as one object because it prefers to crash when i try.

    And if there's a better BSP mesh exporter PLZ tell me.

    @ teh lag - Some of those triangles are for different textures but most of them are just there for no reason.
    Last edited by Inferno; July 23rd, 2008 at 01:54 PM.
    Reply With Quote

  8. #8

    Re: Wtf Bungie?

    that is pretty rediculous, however, even looking at halo 1 stuff most of it is not what I'd call optimized.
    It's probably not laziness though, it's probably just a time crunch.
    That's one down side to engines that can handle more polies, they tend to result in optimizing being pushed to the very last so it often does not get done.
    Reply With Quote

  9. #9
    Useless Member jngrow's Avatar
    Join Date
    Jun 2007
    Posts
    1,311

    Re: Wtf Bungie?

    It's clearly your exporter, that would make no sense otherwise. You wouldn't end up with that many extra polys unless you tried.
    Reply With Quote

  10. #10
    The Silent Photographer Zeph's Avatar
    Join Date
    Sep 2006
    Posts
    4,886

    Re: Wtf Bungie?

    It would only make sense if they were using it for different materials. Even then, I'd blame a lot of it on your exporter.
    Reply With Quote

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •