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Thread: Wtf Bungie?

  1. #11
    Untruely Bannable~ Inferno's Avatar
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    Re: Wtf Bungie?

    Idk why it would be the exporter. I believe all it does is take the coordinates for all the vertexes edges and faces and exports them to a obj or raw .x file. When it exports MP maps they look fine and dandy but all the SP maps i export looks BLEH like this.
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  2. #12

    Re: Wtf Bungie?

    They're generated on compile according to portals, fog planes etc.

    EDIT: Also, I don't see why people are blaming it on the extractor. All an extractor does is convert one form of data into another form of useful data. It won't add/remove/modify data in such a way as demonstrated in the OP.
    Last edited by CtrlAltDestroy; July 23rd, 2008 at 02:28 PM.
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  3. #13
    Untruely Bannable~ Inferno's Avatar
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    Re: Wtf Bungie?

    Oh i see. So its just like that due to the halo 2 engine.
    I was sorta expecting CAD to clear this up cause he knows the halo 2 engine so "intimately"
    Last edited by Inferno; July 23rd, 2008 at 02:29 PM.
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  4. #14
    The Silent Photographer Zeph's Avatar
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    Re: Wtf Bungie?

    Quote Originally Posted by CtrlAltDestroy View Post
    EDIT: Also, I don't see why people are blaming it on the extractor. All an extractor does is convert one form of data into another form of useful data. It won't add/remove/modify data in such a way as demonstrated in the OP.
    Look at the coplanar vertices. They're all inline with another vertice or in a mean position of multiple planar vertices.
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  5. #15

    Re: Wtf Bungie?

    He mentioned that he was using the entity extractor, of which I am quite familiar with. I've been through the source code enough times to know that there is no such function or subroutine that adds any additional data when extracting a BSP.
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  6. #16
    I R Serious Texra DaneO'Roo's Avatar
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    Re: Wtf Bungie?

    Fucking finally an example of what hurts guys like me:

    You all focus so much on making shit as low poly as possible, when the real skill is modeling so that guys like me can texture something properly, rather than having a whole wall be one material.
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  7. #17
    Senior Member Chewy Gumball's Avatar
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    Re: Wtf Bungie?

    Looks like someone tesselated it horribly. Lightmaps maybe, that doesn't look like it could be used to texture something more efficiently.
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  8. #18
    Senior Member Hunter's Avatar
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    Re: Wtf Bungie?

    It looks like it probably the exporter. Also, to fix this problem here is some advice.

    "Don't rip it, make it yourself"
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  9. #19

    Re: Wtf Bungie?

    Quote Originally Posted by Hunter View Post
    It looks like it probably the exporter. Also, to fix this problem here is some advice.

    "Don't rip it, make it yourself"
    it's already been established that it's not the exporter. The program can't rip vertex positions out of thin air and magically create corresponding faces for them.
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  10. #20

    Re: Wtf Bungie?

    .

    My best guess is that whoever made that BSP needed to add some detail strip textures and the like, had a near deadline, and had plenty of polygons to spare, so just plane sliced repeatedly.

    Halo 2 was rushed. They didn't have time to push the limits of the engine. I think it's fine to cut some corners when it has a negligible performance impact if you have an impending deadline.
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