first model EVER.
but wait, this is for BSP's. lemme dig that up.
i'm planning to redo it for HRH when i have time.
WOL, I'm sure it's first ANYTHING ever related to mapping for Halo, Source, Cryengine, or Unreal.
I can't find my CD o' Betas™ that has my first map ever for Halo on it, but it was just a flat asphalt plane with a concrete wall built around it, and the shaders had no bump maps or anything on them. The "bases" were a bunch of large human barricades with one of each vehicle right "outside" of them. Oh, and in typical mapping nub fashion, I laid down actual weapons instead of netgame equipment. Weapons disappeared after 30 seconds and never respawned.I still can't do much better than that on my own; all I can do is work with existing geometry.
As for a weapon, I tried making a Desert Eagle. End result? Two extruded splines that made up blocks I was ashamed to call the slide and grip.![]()
First of almost everything from me (spoiler tagged for long post):
Those where my first of everything
Oddly enough, I don't think I have ever released anything to the public, most of my maps/tags stayed in my HD and where lost (including the tiny bronco, highwind, humvee, the Hardy Daytona [That bike that Cloud drives during that moto chase], a Mako reactor map, a few pistols and riffles, and some other stuff I can't remember). There is one secret map that was released that I told someone else to take the whole credit for it, but it wasn't that good anyways.
http://hce.halomaps.org/index.cfm?fid=2980
well it was either this or my old old old failhalla.
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