Quote Originally Posted by selentic View Post
Im not sure if the point got across right or not, but Ill clarify what was being asked a bit. Pretty much taking a 360 degree render of high poly mountains, and then using the bitmap in a sky, so that when the level is played it gives the illusion of high poly mountains far away, but they are really just a bitmap.

I admin I have absolutely no clue what Im saying :|
Why not put a ring in your skybox and apply the render to the UV like you would for any other thing you would stick in a game?