Was this verified before releasing it?If the program also crashed your server app, we'd remove it.
Yes, yes and no. Never saw speedhackers on h2v? That's actually the worst problem with this game. Unlike halo1 in h2v the players arent re-synched with or repositioned as the players position on the server (wondered why it's so low on cpu usage?), maybe you've seen the paulustrainer with the superjump, it doesnt lag for the player like on halo1, where you would be re-synched with the server and getting a feeling of very fast deja vu or repetion of going back to where you were, go fast again, go back etc.etc. No, on h2v it works flawless instead.I don't know much about netcodes, but almost every game is server sided. If it were client sided speedhacks would workd, and if someone was lagging everyone else would lag.






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