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Thread: Quick-Crit 2008-2009

  1. #731
    Senior Member Malloy's Avatar
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    Re: The Studio Quick-Crit Thread

    have you modelled that then planning to render to 512x512 ( or whatever dim's) and touch up in Photoshop?

  2. #732
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    Re: The Studio Quick-Crit Thread

    spartanlasergoeshereplz
    Last edited by Invader Veex; August 4th, 2008 at 02:33 PM.

  3. #733
    I R Serious Texra DaneO'Roo's Avatar
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    Re: The Studio Quick-Crit Thread



    basic texture and normal map are done, once I finish the normal map fully, then I'll finish the diffuse and then the specular and so on and so fourth. Once the main body is done, then I'll work on the petal wings and the decorator tentacles.

    And for fucks sake, they're not legs, in fact, they're it's arms. I modeled them in the origins of legs so that when I go to rig and animate, I have more geometry to work with. This is a flying flood, not a walking one.

    *e*



    Just a snap of the hip poly mesh from mudbox
    Last edited by DaneO'Roo; August 3rd, 2008 at 11:09 PM.

  4. #734
    Senior Member killer9856's Avatar
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    Re: The Studio Quick-Crit Thread



    Good stuff.

    but, just a question, should there be those little tentacles like the parasites? just wondering.

  5. #735
    ლ(-_-ლ) Reaper Man's Avatar
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    Re: The Studio Quick-Crit Thread

    Holy shit Dane, you've really outdone yourself this time. Awesome stuff!

  6. #736
    I R Serious Texra DaneO'Roo's Avatar
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    Re: The Studio Quick-Crit Thread

    I mentioned those. Those are the decorator tentacles. They'll be done by just planes.

  7. #737
    Senior Member Anton's Avatar
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    Re: The Studio Quick-Crit Thread

    Great job Dane, how did you end up unwrapping it if you don't mind me asking


    Looks great so far, and I definitely can't wait until it's completely finished.

  8. #738
    Splendid! ExAm's Avatar
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    Re: The Studio Quick-Crit Thread

    He probably has PS CS3, you can paint directly on the model in that.

  9. #739
    Senior Member Anton's Avatar
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    Re: The Studio Quick-Crit Thread

    Yeah, I'm pretty sure he has cs3, what I meant was the methods in 3ds Max or Maya. Pelt Mapping, The normal unwrapping methods etc.

  10. #740
    I R Serious Texra DaneO'Roo's Avatar
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    Re: The Studio Quick-Crit Thread

    What?

    How would that work in max, noting the fact that textures in 3d programs need actual uv coordinates.

    I pelt mapped it in max, I'm painting the textures in photoshop. I dunno how to paint on models in photoshop. I know how to import the models in though.

    and why would it matter if it was cs3?

    the other photoshops do the same shit. I don't use any fancy cs3 filtering or the extra stuff. I just paint and blend layers accordingly. Same old same old.
    Last edited by DaneO'Roo; August 4th, 2008 at 01:17 AM.

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