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Thread: Quick-Crit 2008-2009

  1. #741
    chilango Con's Avatar
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    Re: The Studio Quick-Crit Thread

    The CS3 model painting isn't really that great.

  2. #742
    I R Serious Texra DaneO'Roo's Avatar
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    Re: The Studio Quick-Crit Thread

    Speaking of whihc, I tried out a program once called Bodypaint 3D, it's like, soley for painting directly on the model, and it does it AWESOME. It's basically the texturing and uv mapping parts of max, merged with photoshop.

  3. #743
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    Re: The Studio Quick-Crit Thread

    May I get some crit on the Spartan laser skin on the last page? :|

    e. I want want Dano speaks of.

  4. #744
    Senior Member Anton's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by DaneO'Roo View Post
    What?

    How would that work in max, noting the fact that textures in 3d programs need actual uv coordinates.

    I pelt mapped it in max, I'm painting the textures in photoshop. I dunno how to paint on models in photoshop. I know how to import the models in though.

    and why would it matter if it was cs3?

    the other photoshops do the same shit. I don't use any fancy cs3 filtering or the extra stuff. I just paint and blend layers accordingly. Same old same old.
    I'm glad pelt mapping was what you chose, it just seemed like that model would work great with it.

    Also, I know it doesn't matter if it was painted in CS3, I was just mentioning to him that I thought you used CS3 to paint your textures.

    Love you Dane

    Edit:

    I was playing in PS and was just drawing random things, then i decided to draw a probably never going to be realistic APC. It's NOT for Snaf's challenge.



    The reason for the magnetic one is for mines and other explosive objects. I figured if they were going to go through a potentially mined area they could possible use something like this to take a hit and come to the ground safely. :3 like i said, not realistic.
    Last edited by Anton; August 4th, 2008 at 02:17 AM.

  5. #745
    I R Serious Texra DaneO'Roo's Avatar
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    Re: The Studio Quick-Crit Thread

    Ok, the laser is a good start, but focus on the edges of the geometry and how dirt and other things would take place in those areas. Right now everything is too soft and too blended for such an angular and hard weapon. Try add some slight scuffing along the edges. Also try some more detail. Not in the way of dirt and grunge, but in the way of colour. Some slight difference in hue can make all the difference.

    Also, I need help, which colours, I can't decide:





    I think I'm liking the second one more, but I'm not sure

  6. #746
    In a galaxy far far away beele's Avatar
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    Re: The Studio Quick-Crit Thread

    The second one does have something special in my opinion.

  7. #747
    Senior Member Anton's Avatar
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    Re: The Studio Quick-Crit Thread

    The second one looks better to me for some reason, but the first is not bad.

  8. #748
    swag under pressure Boba's Avatar
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    Re: The Studio Quick-Crit Thread

    I like the first one, in my opinion; it looks more flood-like than bright blue, heh.

  9. #749
    Hey there! Llama Juice's Avatar
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    Re: The Studio Quick-Crit Thread



    I didn't model/texture anything, all I did was pose the guy, lit the scene, and added the background

    Graded on composition.




  10. #750
    got dam forumers.... SnaFuBAR's Avatar
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    Re: The Studio Quick-Crit Thread

    RUN THE GAUNTLET!

    literally.

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