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Thread: Quick-Crit 2008-2009

  1. #841
    chilango Con's Avatar
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    Re: The Studio Quick-Crit Thread



    I'm a lumberjack and I'm OK
    I sleep all night and I work all day...

  2. #842

    Re: The Studio Quick-Crit Thread

    He wears high heels suspenders and a bra?!
    e: must spread rep before giving it to conscars again. ARG!

  3. #843
    Senior Member Malloy's Avatar
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    Re: The Studio Quick-Crit Thread



    aside from the fact there are massive UVWerrors, any tips on how to make a texture less 'plastic' looking?
    Last edited by Malloy; August 13th, 2008 at 08:32 PM. Reason: typo y'all

  4. #844
    Glorious Beacon of Light Disaster's Avatar
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    Re: The Studio Quick-Crit Thread


    Still a major WIP

  5. #845
    Splendid! ExAm's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Malloy View Post


    aside from the fact there are massive UVWerrors, any tips on how to make a texture less 'plastic' looking?
    Add a shader and a few metallic scratches?

  6. #846
    am I an oldfag yet? Heathen's Avatar
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    Re: The Studio Quick-Crit Thread

    Malloy: Looks like a beyblade rink thing or a pokemon stadium.

  7. #847
    Senior Member Rentafence's Avatar
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    Re: The Studio Quick-Crit Thread

    I think it's supposed to be the teleporter base from Chillout

  8. #848
    chilango Con's Avatar
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    Re: The Studio Quick-Crit Thread

    Soft highlights and shadows, and lack of detail make it look plasticy. Just go look at some metallic surfaces on google vs plastic ones, you'll see the difference. Scratches are another good way to show it's metal, since plastic just dents or gouges and remains the same colour.

  9. #849
    Senior Member Malloy's Avatar
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    Re: The Studio Quick-Crit Thread

    thanks i'll see what i can do

    p.s its cold storage decor, not chill out...

    chill outs like an 8 faced shelter with a green teleporter thing added.

  10. #850

    Re: The Studio Quick-Crit Thread

    o.O where did that smiley come from?

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