Actually the ambient occlusion made him look quite flat, cause it sort of softened the normal map a fair bit, but added a bit of realism to the lighting.
Rendered the same scene, without the ambient occlusion and the textures.
Actually the ambient occlusion made him look quite flat, cause it sort of softened the normal map a fair bit, but added a bit of realism to the lighting.
Rendered the same scene, without the ambient occlusion and the textures.
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