Page 8 of 39 FirstFirst ... 6 7 8 9 10 18 ... LastLast
Results 71 to 80 of 381

Thread: [MOD] SomethingTeam

  1. #71
    Senior Member
    Join Date
    Jun 2007
    Posts
    5,414

    Re: [MOD] SomethingTeam

    This topic is turning into tl;dr
    Reply With Quote

  2. #72
    Amit's Avatar
    Join Date
    Dec 2006
    Location
    Malden
    Posts
    8,505

    Re: [MOD] SomethingTeam

    As Heathen said, it should stop here. Flaming Rain has already stopped replying to new posts and is trying to keep his thread of track. If anyone interrupts his thread again I should think they should receive an infraction.
    Reply With Quote

  3. #73
    Taiko Drums = Win
    Join Date
    Sep 2006
    Location
    Longbranch, WA
    Posts
    2,692

    Re: [MOD] SomethingTeam

    Sorry, I've been trying to get a testmap ingame that me and a few other people are gonna use for a new weapon that we're not gonna talk about >_>.
    Reply With Quote

  4. #74
    GLORY TO ARSTOTZKA rossmum's Avatar
    Join Date
    Sep 2006
    Location
    the atrocity exhibition
    Posts
    13,767

    Re: [MOD] SomethingTeam

    Rain, I actually think the warning kind of provokes it, because it shows people they'll get a rise. Just post your work, a description, and leave it at that. See how it goes.

    OT - nice to see I'm not the only one who misses the reciprocating AR bolt anims from the beta.
    Reply With Quote

  5. #75
    Amit's Avatar
    Join Date
    Dec 2006
    Location
    Malden
    Posts
    8,505

    Re: [MOD] SomethingTeam

    One thing that kinda bothers me is the sound of the AR. Why does it sound so...enclosed and dull?
    Reply With Quote

  6. #76
    Taiko Drums = Win
    Join Date
    Sep 2006
    Location
    Longbranch, WA
    Posts
    2,692

    Re: [MOD] SomethingTeam

    Update!



    Alpha concept of new HUD. Made by Huerosam, our concept artist.

    Reply With Quote

  7. #77
    Amit's Avatar
    Join Date
    Dec 2006
    Location
    Malden
    Posts
    8,505

    Re: [MOD] SomethingTeam

    Looks decent but it definitely needs some work. Of course it's only in Alpha phase so here's where the fun and arguments begin.

    Pretty much everything needs to be a lot clearer. It's more noticeable with the outside edges of the center of the visor. Shield bar needs shaping up, it looks sorta fat. The bottom part of the visor could use a bit more translucency if those colours are supposed to represent what they should roughly look like ingame. Of course, it's too early to tell how translucent/transparent they'll be ingame.
    Last edited by Amit; August 19th, 2008 at 11:25 PM.
    Reply With Quote

  8. #78
    nnh Ifafudafi's Avatar
    Join Date
    Jun 2007
    Location
    Stalker joke goes here
    Posts
    1,374

    Re: [MOD] SomethingTeam

    Outer visor needs to be more transparent, ammo counters confuse me (labels plx) and shield/health meters could be more subtle, although that's more a matter of taste.

    Looks good otherwise, disregarding the more obvious problems.
    Reply With Quote

  9. #79
    Taiko Drums = Win
    Join Date
    Sep 2006
    Location
    Longbranch, WA
    Posts
    2,692

    Re: [MOD] SomethingTeam

    Quote Originally Posted by Mr. Ifafudafi View Post
    Outer visor needs to be more transparent, ammo counters confuse me (labels plx) and shield/health meters could be more subtle, although that's more a matter of taste.

    Looks good otherwise, disregarding the more obvious problems.

    The filled ammo counter is a bar that will deplete slowly as you fire more rounds, and the one directly to the right is a number of how many rounds you have left in your current magazine. The one on the top is # of rounds in reserve.

    E: The filled one is also how many rounds you have left in mag except a much easier glance.
    Last edited by FRain; August 19th, 2008 at 11:38 PM.
    Reply With Quote

  10. #80
    Apex Huero's Avatar
    Join Date
    May 2007
    Location
    Severna Park, Maryland
    Posts
    1,137

    Re: [MOD] SomethingTeam

    The outer visor is definitely going to be more transparent, if it was that opaque in game it would be incredibly annoying. I plan to move the visor lines more toward the center, if not just the upper one. The gaps will also be repositioned.
    Not sure what you guys mean on the health and shield bars; subtle? What? <_<
    I'll work on thinning out the bar, but do you mean horizontally or vertically?
    Oh, and I'm going to completely redo the Ammo Counters. Thanks for the crit guys : D
    Reply With Quote

Thread Information

Users Browsing this Thread

There are currently 3 users browsing this thread. (0 members and 3 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •