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Thread: Quick-Crit 2008-2009

  1. #1001
    Senior Member Malloy's Avatar
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    Re: The Studio Quick-Crit Thread

    thanks, loads of bugs to fix, gotta finish skinning it and definitely a model edit before completion ( the hologram...)

    btw, this isnt just a random project to build a terminal this will be used to articulate a Marathon Man achievement award that unlocks an advantage area in a map im currently working on :thumbs up:
    Last edited by Malloy; August 26th, 2008 at 03:46 PM.

  2. #1002
    Senior Member killer9856's Avatar
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    Re: The Studio Quick-Crit Thread



    How is this terrain looking? I think i should fix the edge of where the grass and cliff meet.

  3. #1003
    Intellektueller Bastinka's Avatar
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    Re: The Studio Quick-Crit Thread

    Looks nice, the rocks and everything seem really halo-esque!

  4. #1004
    not my real name damn-it! kenney001's Avatar
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    Re: The Studio Quick-Crit Thread

    first attempt at actual vehicle rendering. That is also my first attempt at a vehicle model (shown here before)




    I know there are manyl modeling mishaps, it's still a WIP...

  5. #1005

    Re: The Studio Quick-Crit Thread

    I see Vrayness. Or is that Mental Ray? The glass doesnt seem like Vray.
    Also.

  6. #1006
    Senior Member Malloy's Avatar
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    Re: The Studio Quick-Crit Thread

    yay for Halo-esque themed wip's

  7. #1007
    not my real name damn-it! kenney001's Avatar
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    Re: The Studio Quick-Crit Thread

    nope its MR...don't have vray.

    Nice ball^

  8. #1008
    Senior Member Malloy's Avatar
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    Re: The Studio Quick-Crit Thread

    the ball looks ripped from Halo 3...

    i guess the materials nice though
    Last edited by Malloy; August 27th, 2008 at 07:33 AM.

  9. #1009
    Senior Member Hunter's Avatar
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    Re: The Studio Quick-Crit Thread

    ^ Lol.

    Is looks a bit to high poly though...

  10. #1010

    Re: The Studio Quick-Crit Thread

    The ball is custom modeled and textured. Ripping from retail is hard. And ball isn't in beta.

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