Quote Originally Posted by Kornman00 View Post
It was because the client that we had that video we recorded from way back when didn't have Yelo running, so the client was trying to behave as if they weren't allowed in the other vehicle when on the server (who is the authority) the game thinks they were. It didn't create actual network lag, only graphical due to disputes b/w the server and client in what was really going on
oh awesome. I tested the test map with the capture points, while the game itself can't keep score the script works pretty nice. Interested to see how this all turns out.