Page 102 of 645 FirstFirst ... 2 52 92 100 101 102 103 104 112 152 202 602 ... LastLast
Results 1,011 to 1,020 of 6443

Thread: Quick-Crit 2008-2009

  1. #1011
    Senior Member killer9856's Avatar
    Join Date
    Jan 2008
    Location
    chicago
    Posts
    400

    Re: The Studio Quick-Crit Thread

    Nice render kenny!

    soccerball looks cool to btw

  2. #1012
    Senior Member Malloy's Avatar
    Join Date
    Aug 2008
    Posts
    637

    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by DEEhunter View Post
    The ball is custom modeled and textured. Ripping from retail is hard. And ball isn't in beta.
    if what you talk isn't fiction, good job.

    Fooled me into thinking it was ripped

  3. #1013
    Senior Member Hunter's Avatar
    Join Date
    Jan 2007
    Location
    Stoke, UK
    Posts
    2,968

    Re: The Studio Quick-Crit Thread

    Last edited by Hunter; August 27th, 2008 at 01:22 PM.

  4. #1014

    Re: The Studio Quick-Crit Thread

    Textures for soccer ball.

  5. #1015
    Senior Member Malloy's Avatar
    Join Date
    Aug 2008
    Posts
    637

    Re: The Studio Quick-Crit Thread

    wtf.. thats wierd as.

    i would of just made a high poly sphere then cut it in half, textured one side and let the normal map do the rest.

  6. #1016

    Re: The Studio Quick-Crit Thread

    The least amount of distortion is what I do.

  7. #1017
    quatamalos NuggetWarmer's Avatar
    Join Date
    Dec 2007
    Location
    Dallas, Texas
    Posts
    1,341

    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Malloy View Post
    the ball looks ripped from Halo 3...

    i guess the materials nice though
    You can't be serious... why would you rip a fucking ball?

  8. #1018
    Senior Member Malloy's Avatar
    Join Date
    Aug 2008
    Posts
    637

    Re: The Studio Quick-Crit Thread

    why would you rip anything...

    i rest my case.

  9. #1019
    quatamalos NuggetWarmer's Avatar
    Join Date
    Dec 2007
    Location
    Dallas, Texas
    Posts
    1,341

    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Malloy View Post
    why would you rip anything...

    i rest my case.
    To learn how other companies model. Oh, and I suppose you don't like Zteam's work?

    EDIT: I rest my case. Why? Because it was tired.

  10. #1020
    Senior Member Malloy's Avatar
    Join Date
    Aug 2008
    Posts
    637

    Re: The Studio Quick-Crit Thread

    what?!... seems like you're tryin to be agressive towards my opinion.

    each to ones own.

    i prefer to be a 100% custom work admirer, i have nuthing against Zteam's work... just something that has been made from scratch with all of the inbetweens from modelling to ingame (UVwrapping and texturing) i find more impressive.

    Edit:
    Something on topic.


    Its a different shade of blue to fit in with the multiplayer maps scheme.
    The origional could be possibly used in SP... who knows.

    its pretty much finished, may tweak the texture to make it more accurate before final release of the map i am intending this to go in.
    Last edited by Malloy; August 27th, 2008 at 03:30 PM.

Thread Information

Users Browsing this Thread

There are currently 10 users browsing this thread. (0 members and 10 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •