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Thread: Quick-Crit 2008-2009

  1. #1131
    Senior Member ICEE's Avatar
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    Re: The Studio Quick-Crit Thread

    I'm thinking I'll add in a mag release so it looks a little more plausible. everyone just imagine him pushing a mag release button with his right thumb ok? :P

  2. #1132
    Senior Member teh lag's Avatar
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    Re: The Studio Quick-Crit Thread

    -The motion of pulling the bolt is "cancelled" by the gun's body moving - the first time I watched it I didn't realized he even pulled it. I don't know what exactly you should do, but find a way to make it more visible.

    -Hand clips mag when he puts it on. Finger position in general there could use some work. It doesn't look like he's really holding it.

  3. #1133

    Re: The Studio Quick-Crit Thread

    1. When he releases the magazine, the gun "flicks" to the right, while the magazine ejects to the left. This just looks odd to me.
    2. The bolt cycle isn't prominent enough, as teh lag stated. I would make him sweep his hand down the gun completely as opposed to a "back and forth" motion to make it more obvious that he's pulling it.
    3. The right thumb is... bent in a really awkward way in the origin, and throughout the animation. (once again, I forgive you because you're using the H1 rig)



    Also, since we're on the subject of posting animations:


  4. #1134
    Senior Member Malloy's Avatar
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    Re: The Studio Quick-Crit Thread

    ^sexy, lol when i was waiting for the .gif to load i was like, this looks long winded... but it looks great in real time.

    heres what ive been working on :

  5. #1135
    Intellektueller Bastinka's Avatar
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    Re: The Studio Quick-Crit Thread

    Post a render thats not a wireframe?

  6. #1136
    Senior Member ICEE's Avatar
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    Re: The Studio Quick-Crit Thread

    @ cad: I can see that your copying the H1 AR reload, but when he pulls the magazine i notice that he hesitates once the mag is fully freed from the gun, and then pulls it straight down. to me, this looks really unnatural. Also, when he inserts the magazine and pushes it a second time, there isn't really enough emphasis to show force. What I would do is rotate the wrist a little bit so it looks less like hes pushing it with his thumb and more like hes slapping it in with his palm. That might not follow suit exactly with h1's animations but I think it would look a bit better. I also don't like how huge the hand looks when hes pushing the bolt back but I know theres really nothing that you could do about that.


    PS: I want your rig


    @ Lag


    Quote Originally Posted by teh lag View Post
    -Hand clips mag when he puts it on. Finger position in general there could use some work. It doesn't look like he's really holding it.
    Quote Originally Posted by ironclad View Post
    I know about the finger going through the mag at one point after he sticks it in I just don't feel like re-rendering it right now.

    -rep-rep-rep-rep-rep

    lul
    Last edited by ICEE; September 1st, 2008 at 11:54 AM.

  7. #1137

    Re: The Studio Quick-Crit Thread



    Triple-melee a la e3 2003. I intend on trying to get this ingame in Halo 2, as I'm pretty sure multi melee combos are still supported.

  8. #1138
    Senior Member ICEE's Avatar
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    Re: The Studio Quick-Crit Thread

    Love that one.

  9. #1139
    Senior Member Malloy's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by SilentWindPL View Post
    Post a render thats not a wireframe?
    what?

  10. #1140
    Looking for a concept gig Chainsy's Avatar
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    Re: The Studio Quick-Crit Thread

    Post a render without the black lines.

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