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Thread: Quick-Crit 2008-2009

  1. #1171

    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by rossmum View Post
    pose
    Arm needs to be further back, overall motion needs to be more dramatic. I like it though.

  2. #1172
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: The Studio Quick-Crit Thread

    ...I just realised that's a really dumb place to hold a stielhandgranate if you intend to throw it more than a few metres.

    Fuck. D:

  3. #1173
    Splendid! ExAm's Avatar
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    Re: The Studio Quick-Crit Thread

    starting on my entry for the september contest




    this thread gets more attention :P

  4. #1174
    Senior Member ICEE's Avatar
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    Re: The Studio Quick-Crit Thread

    maybe its just me but the slits look a little bit wide for my tastes. Love the design though it still doesn't look like a sidearm to me.

  5. #1175
    Splendid! ExAm's Avatar
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    Re: The Studio Quick-Crit Thread

    It's a PDW dammit >_<

    E: moar
    Last edited by ExAm; September 4th, 2008 at 04:07 AM.

  6. #1176
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    Re: The Studio Quick-Crit Thread

    Looks like an interesting start.

    Meanwhile today I booted up max for the first time in a week, and took renders of stuff I did like last month; I also moved a few verticies





    Everything is unsmoothed because this really does show the detail a lot better than the smoothed clay render :\

  7. #1177
    Senior Member killer9856's Avatar
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    Re: The Studio Quick-Crit Thread

    Any new bases you make?

  8. #1178
    Senior Member ICEE's Avatar
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    Re: The Studio Quick-Crit Thread

    @ exam: do you plan on getting this PDW ingame on one engine or another?

  9. #1179
    Could've Moved Mountains
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    Re: The Studio Quick-Crit Thread







    Hey, if you give me $1,000 I'll suck your cock.

  10. #1180
    Intellektueller Bastinka's Avatar
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    Re: The Studio Quick-Crit Thread

    ExAm, have you ever played Battlefield 2142?

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