ok boys, here's what's been going on. I've been sick in bed for the past nearly 2 weeks and every now and then i got up and worked on the uvw's for wing, buster rifle, saber, and shield (which I made a totally new version based off the one they use in A.C.E. for reasons involving how it moves on the arm). I completed them right after i started feeling better and today i started on and finished the rig. if anyone could point me to a good tutorial on making inverse kinetic rigs in 3DS Max 8 then you'll be speeding up the animating process alot and i will be quite grateful :-) . and now, I leave you with a present.
Wing Gundam: 7007 triangles
Buster Rifle: 804 triangles
Shield: 218 triangles
Saber: 236 triangles
total: 8265 triangles
I could only use 32 bones to rig the whole thing because that's all halo supports so alot of things I had to find a way around. good news though is there is not clipping at all or deformities and that makes me very happy :-D
finally, I might make another gundam if this one turns out nicely when it's done. these are the candidates: Shenlong, Sandrock, Wing (already making it :-P), Deathscythe, and Heavyarms respectively
and no teek, I'm not doing a Seed gundam
Last edited by Moses; September 21st, 2008 at 01:54 PM.
ok, I've been preoccupied with other things lately but I've also been working on the gundams IK rig and the texture. the IK rig is almost done but I stopped before i finished the right arm to work on the texture. I'm about half done with the texture and i've been getting bugged to post a render so here ya go (the specular used in the render is the diffuse map so it's not completely accurate.)
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