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Thread: Quick-Crit 2008-2009

  1. #1251
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: The Studio Quick-Crit Thread

    witchcraft


  2. #1252
    I R Serious Texra DaneO'Roo's Avatar
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    Re: The Studio Quick-Crit Thread

    Ross ur doing it the old wrong way. Chunk by chunk, you don't need to. Fill everything on your texture map with the same metal material if it's using it, and flood other areas with other materials if they use them, and skin EVERYTHING at once. you
    ll get better blending in the end and it'll be much quicker. Also, if you learn a bit more, you can just bake a shadow map and an ambient occlusion map rendered from max onto your texture to cut out alot of time, so virtually in the end all your doing is details, rather than wasting time on all the big flat areas.

  3. #1253
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: The Studio Quick-Crit Thread

    I like doing things the old-fashioned way. vOv

    I generally find I work better if I do things in segments. If I do the whole thing at once, I end up getting overloaded, or forgetting things, or rushing them, or just generally fucking up. This way, a section has to be complete and up to scratch before I even consider doing anything else.

    As for AOs... I don't know how they work yet, and in any case, it'd be both pointless and detrimental on such a low-poly model when there's no high-poly handy (and I'm not making one). I wouldn't have shadows where I need them, and I would have shadows where I wouldn't need them.

    Maybe once I progress onto larger maps and more detailed models I'll start learning some of the fancy baking stuff people do, but until then, I'm happy with doing everything by hand.

  4. #1254

    Re: The Studio Quick-Crit Thread

    Ross, isn't that model a little... terrible? I'm used to seeing really good gun models from you.

  5. #1255
    quatamalos NuggetWarmer's Avatar
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    Re: The Studio Quick-Crit Thread

    Third person model, I'm guessing?

  6. #1256
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: The Studio Quick-Crit Thread

    Model is Fallschirmjaeger's, skin is mine on a 1024x512 (needs to go down to 512x256 but I fail at downsizing it without making it look like shit). It's for GR, hence the oldness

  7. #1257

    Re: The Studio Quick-Crit Thread

    lol @ GR trend

  8. #1258
    ლ(-_-ლ) Reaper Man's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by rossmum View Post
    Model is Fallschirmjaeger's, skin is mine on a 1024x512 (needs to go down to 512x256 but I fail at downsizing it without making it look like shit). It's for GR, hence the oldness
    Downsize using bicubic sharper interpolation

  9. #1259

    Re: The Studio Quick-Crit Thread

    isn't it weird how you learn a new phrase and then immediately hear someone use it?

    I just discovered that as one of the methods for downsizing an image in ImageReady not two hours ago.

  10. #1260
    ლ(-_-ლ) Reaper Man's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Rob Oplawar View Post
    isn't it weird how you learn a new phrase and then immediately hear someone use it?

    I just discovered that as one of the methods for downsizing an image in ImageReady not two hours ago.
    Lol, yeah I know what you mean, I find myself constantly ending up using new words almost immediately after I learn them, and then it makes it appear to others as if I know what I'm talking about.

    E:
    Also, I drew a baby. White pencils and white sketch sticks.
    Last edited by Reaper Man; September 16th, 2008 at 07:27 AM.

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