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Thread: Quick-Crit 2008-2009

  1. #1311
    chilango Con's Avatar
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    Re: The Studio Quick-Crit Thread

    Sometimes I use bilinear. Each has pros and cons. Try both then keep the best.

  2. #1312
    A V A L O N TeeKup's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by rossmum View Post
    It's incorrectly mirrored fyi

    Flip the whole thing.
    I never understood why the bolt was on the other side. But whatever.

  3. #1313
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: The Studio Quick-Crit Thread

    Well unless you'd like burning hot brass being spewed directly into your face and the possibility of the reciprocating charging handle snagging on your gear and fucking shit up...

  4. #1314
    A V A L O N TeeKup's Avatar
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    Re: The Studio Quick-Crit Thread

    Couldn't they have designed a better ejection system then? It makes reloading and cocking the weapon awkward.

  5. #1315
    Senior Member ICEE's Avatar
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    Re: The Studio Quick-Crit Thread

    Yes they could definitely design a better ejection system. Fact is, they didnt. It's an outdated gun with outdated technology. Ross is right, its currently a lefty weapon

  6. #1316
    quatamalos NuggetWarmer's Avatar
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    Re: The Studio Quick-Crit Thread

    I used to be left handed, and I'm left eyed, so meh. I'll switch it later.

  7. #1317
    Looking for a concept gig Chainsy's Avatar
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    Re: The Studio Quick-Crit Thread

    Just started on this today, still need to add details to the sides of the large pillars, and add walls...obviously. Going to evolve into a ctf/koth map, have everything laid out, just need crit on overall what I have so far, since this is going to be my first map, I want to start with a bang.

  8. #1318
    quatamalos NuggetWarmer's Avatar
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    Re: The Studio Quick-Crit Thread

    Looks pretty cool. Reminds me of Cold Storage. Needs more variation though. ATM it looks repetitive.

  9. #1319

    Re: The Studio Quick-Crit Thread

    Yeah looks good... you might have want to do the smoothing first before you copy your object... less work...

  10. #1320
    Looking for a concept gig Chainsy's Avatar
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    Re: The Studio Quick-Crit Thread

    I have no idea why, but I like how renders look without smoothing, its just a fetish of mine. :3
    But yes nugget, it will be less repetitive once I get everything into place, though this is a symmetrical map, so don't expect drastic changes from one side to another.

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