Reloading and charging with the right hand just makes more sense anyway, you have more leverage holding up your gun instead of awkwardly trying to hold it up by the grip.
Remember those custom FP arms that Moses made? well I happened to be animating with them when I made the first punching animation I've ever thought decent enough to even bother asking for crit on.
Here it is:
It seems to be running a little faster than it should in the gif format. Criticize anyways please. I did this without IK in the left arm.
slow for google chrome...h/o
Looks good. Very natural.
Thing is, a soldier with Spartan Training would know how to throw a right punch.
Right meaning correct.
The fist is supposed to twist from chest to extended, and back.
Last edited by Heathen; September 25th, 2008 at 10:51 PM.
It doesn't look like he's holding theballbomb in his right hand- it looks like it's just superglued there.
I considered that but I don't really know of a way to make it look more realistic. I could possibly switch the positions of the right and left hands, but i doubt I could edit the animation to make it work.
Maybe if the fingers were a bit more spread, like he's trying to get a grip on it...
This. spreading the fingers out more might give it more of a gripping look, also maybe bend the fingers slightly more (almost so only the finger tips and hand are touching the ball, not the entire length of the finger) and I agree with the punch, its really good if it was some random person throwing the punch, but the form is off. It should twist more as mentioned above.
Looks good tho.
yeah, for one thing his thumb should be opposed. Also, maybe if you had the fingertips bend down just a bit and the knuckles bend up just a bit it'd look more like a grip.
If I bent the fingers any more theyd be inside the ball. But can you please explain to me what exactly is wrong with the punch? the fist does twist, but there's only 3 frames between origin and the impact position. It's very hard to see the twisting.
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