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Thread: Goldeneye 64 modding...

  1. #1
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    Goldeneye 64 modding...

    It came to my attention that some people here really love Goldeneye. For those (:awesome guys I have quite the treat.

    Some amazing Korns of the world have actually taken the time to hack Goldeneye and do sooooo much amazing stuff with it. Some examples: completely custom levels, levels converted from Halo (not kidding, people have ported CE levels :O) and Perfect Dark. So far, the main methods of making levels are the hammer editor and simply modeling the level from scratch.

    There is an amazing visual level editor made entirely for Goldeneye. Its called the Goldeneye Setup Editor.

    There is of course a dedicated website database for tuts, levels, videos, everything. http://www.goldeneyevault.com/ (Get the editor here)

    There is an active message board as well for all of the active Goldeneye modders. http://www.shootersforever.com/forums_message_boards/

    Here are some awesome gameplay videos via youtube:

    This video is unable to be displayed because the YouTube video tags were used incorrectly. Please review proper use of the tags here.
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    Did I mention you can play all of this ONLINE with a special emulator?

    Mupen64k is the name. Full guide ova here. http://www.goldeneyeonline.com/

    Who to thank for these amazing possibilities?
    Zoinkity
    Wreck
    SubDrag
    Dragonsbretheren
    Kode-Z
    r.e.l. 237
    (Go meet 'em)
    I hope I remembered everyone.

    Oh yeah, N64 USB adapters. 10$. http://www.ztnetstore.com/product_in...products_id=86

    (There are also N64 Controllers on the Website)

    ... That was long winded *coughs from lack of air*.

    Last thing, Halo thread. http://www.shootersforever.com/forums_message_boards/viewtopic.php?t=3187

    Edit: I forgot to mention some things.

    You can do most of this on the console as well. If you're happy for now with SP-MP conversions, new missions, the Citadel in MP (The Citadel was an alpha level used to test Goldeneye's various features, it was recovered in the game's data and the clipping was restored) you can use an N64 Gameshark. The levels are in gigantic code format. Don't worry, you don't need to enter these codes manually, you can upload them to a GameShark via parallel port.

    There's a tut for uploading codes here: http://www.goldeneyeforever.com/game...c_tutorial.php

    You also need an N64 expansion pack to use level codes.
    Get one of those on Ebay or here: http://www.amazon.com/Nintendo-64-Ex...2636037&sr=8-2

    That code method will work for everything besides the Citadel which has its own special method.
    There is a readme that explains everything in the download located here:
    http://www.amazon.com/Nintendo-64-Ex...2636037&sr=8-2

    If you want to be able to play completely new levels on the Console, you'll need to go ahead and purchase an N64 backup device. *goes to look for a link*
    Ah, doesn't seem like anyone gets them consistently, just look around for them, they're everywhere.
    Here's a link that explains some of the different backup devices: http://n64.icequake.net/#reviews

    Update: 12-15-08
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    Update: 7-20-09
    Ok, so the first full custom campaign ever is in the works. Its called Goldfinger 64. Its essentially a recreation of the James Bond movie, Goldfinger, in the Goldeneye Engine. It's going to be pretty cool. It has a moddb profile right here: http://www.moddb.com/mods/goldfinger-64
    Here's some media:


    Last edited by ultama121; July 20th, 2009 at 08:12 PM.
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  2. #2

    Re: Goldeneye 64 modding...

    Pretty cool
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  3. #3
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    Re: Goldeneye 64 modding...

    HOW HAVE I MISSED THIS?!?!


    FRACKING AWESOME.

    You have made my day/night.
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  4. #4
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    Re: Goldeneye 64 modding...

    Anyone wanna play soon enough?
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  5. #5

    Re: Goldeneye 64 modding...

    Wow, I loved goldeneye but I never knew about all this :S

    Too bad I've yet to find an emulator video plugin that doesn't make goldeneye look like dog shit :\
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  6. #6
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    Re: Goldeneye 64 modding...

    How are the halo maps?

    Are they at all playable?
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  7. #7
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    Re: Goldeneye 64 modding...

    As far as I know, they are still in the stage of optimizing them... so far only Hang 'Em High is converted as far as I know.

    For you Pooks:
    http://www.goldeneyeforever.com/n64_..._emulation.php

    Also, if you have a freaking awesome GFX card, there is a crazy accurate plugin that does everything right.
    http://glide64.emuxhaven.net/
    Napalm is its name.
    Last edited by ultama121; September 25th, 2008 at 11:29 PM.
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  8. #8
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    Re: Goldeneye 64 modding...

    http://www.modacity.net/forums/showthread.php?t=12012

    Come post yours in mine to be fair Ultima.
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  9. #9

    Re: Goldeneye 64 modding...

    I was hoping you weren't going to post Rice's :\

    his is nice for most games, but I still get the biggest problems with Goldeneye which are fucked up lighting and all maps are missing skyboxes
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  10. #10
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    Re: Goldeneye 64 modding...

    ? It works fine for me in pj64 with the default plug-ins. Even online :/
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