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Thread: Quick-Crit 2008-2009

  1. #1341
    Senior Member teh lag's Avatar
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    Re: The Studio Quick-Crit Thread



    wow, that is pretty badass
    Last edited by teh lag; September 29th, 2008 at 02:41 PM.

  2. #1342

    Re: The Studio Quick-Crit Thread

    Looks like megaman.

  3. #1343
    Senior Member killer9856's Avatar
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    Re: The Studio Quick-Crit Thread

    That has badass written all over it

    Anyways, i decided to do a desert map. Still lots to work on.



  4. #1344

    Re: The Studio Quick-Crit Thread


    Dialga

  5. #1345
    I R Serious Texra DaneO'Roo's Avatar
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    Re: The Studio Quick-Crit Thread

    what the fuck kind of pokemon is that?

  6. #1346
    chilango Con's Avatar
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    Re: The Studio Quick-Crit Thread

    Where the desert meets the structure looks really odd. Sand doesn't behave that way. The parts meant as rock walls look unnatural in how they blend with the structures and the surrounding sand. I suggest looking at some photos for reference. It's a decent start though, also work on your poly distribution--some parts lack a lot of detail, not just the structures.

  7. #1347
    Senior Member
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    Re: The Studio Quick-Crit Thread

    The structure could use some spicing up, but there really isn't much I can say about it that's negative. You grasp the concept of forerunner architecture, and are actually doing a pretty good job with it.

  8. #1348
    A V A L O N TeeKup's Avatar
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    Re: The Studio Quick-Crit Thread

    DO PALKIA BITCH.

  9. #1349
    I R Serious Texra DaneO'Roo's Avatar
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    Re: The Studio Quick-Crit Thread

    More like Suicune.

  10. #1350
    Splendid! ExAm's Avatar
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    Re: The Studio Quick-Crit Thread

    Render of the PDW, going to make some more today, it being the end of the contest and all

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