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Thread: Halo Wars Continued

  1. #81
    --- itszutak's Avatar
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    Re: Halo Wars Continued

    They mention that you can play on blood gulch in this RTS.


    How the hell is that going to work?
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  2. #82
    am I an oldfag yet? Heathen's Avatar
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    Re: Halo Wars Continued

    :awesome:ly. Thats fucking how.
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  3. #83
    State your identity! Hotrod's Avatar
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    Re: Halo Wars Continued

    Quote Originally Posted by itszutak View Post
    They mention that you can play on blood gulch in this RTS.


    How the hell is that going to work?
    Link?
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  4. #84
    Senior Member 343guiltymc's Avatar
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    Re: Halo Wars Continued

    I suppose someone could do a map with a similar layout, but expanded. Someone did that for CNC3.
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  5. #85
    am I an oldfag yet? Heathen's Avatar
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    Re: Halo Wars Continued

    Why change the scale? The players are still the same size. What the hell would they have to change?
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  6. #86
    --- itszutak's Avatar
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    Re: Halo Wars Continued

    Quote Originally Posted by Heathen View Post
    Why change the scale? The players are still the same size. What the hell would they have to change?
    Usually you control more than 16 characters in an RTS.

    My typical strategy in AOE2, for example, is to get an army of 5 battering rams, 15 longbowmen, 10 champions, and 10 knights. That's a total of 40 soldiers, not counting the hundreds of civs I have gathering resources.

    BG would get a bit cramped. Plus, you'd be building stuff all over the map.
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  7. #87

    Re: Halo Wars Continued

    Quote Originally Posted by itszutak View Post
    Usually you control more than 16 characters in an RTS.

    My typical strategy in AOE2, for example, is to get an army of 5 battering rams, 15 longbowmen, 10 champions, and 10 knights. That's a total of 40 soldiers, not counting the hundreds of civs I have gathering resources.

    BG would get a bit cramped. Plus, you'd be building stuff all over the map.
    You're forgetting the obvious part... there are many areas in blood gulch with closed cielings it would be tough to make work for an RTS.
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  8. #88
    "Think Different" Masterz1337's Avatar
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    Re: Halo Wars Continued

    Even though it somewhat breaks the cannon of the story, I'm glad the flood are in. Finally we can see exactly how their society progresses and expands.
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  9. #89
    A V A L O N TeeKup's Avatar
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    Re: Halo Wars Continued

    Quote Originally Posted by The_Wraith View Post
    Uhh...when did she ever say that?
    Did you read the book?
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  10. #90
    Senior Member teh lag's Avatar
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    Re: Halo Wars Continued

    3 new images at http://www.1up.com/do/media?cId=3154058&sec=IMAGES

    Discussion of gameplay and Flood at http://www.1up.com/do/previewPage?cId=3170575

    showed off a mission where the Covenant discover a Forerunner artifact on the planet Harvest, and decide to blow it up. That's not cool, so it's your mission to intercept the Covenant demolition team and prevent the artifact's destruction
    GJ guys, way to totally screw around with the established behavior of Covies towards Forerunner stuff.

    My next big question is : if the Flood aren't playable, why include them in the storyline? It seems to really be taunting the player if they have infrastructure but can't be used.

    Also, I'm concerned with the power of "uber-units" like the Vulture or Scarab. They were described as making everything else "take up space" and become obsolete - that's not a good aspect of any RTS.
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