Page 141 of 645 FirstFirst ... 41 91 131 139 140 141 142 143 151 191 241 641 ... LastLast
Results 1,401 to 1,410 of 6443

Thread: Quick-Crit 2008-2009

  1. #1401
    Banned
    Join Date
    Sep 2006
    Posts
    2,051

    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Dwood View Post


    I know about some parts but basically this is my first serious attempt at modeling a level.

    It's going to be a 4 section map, each section roughly 2x the size of that.

    There will be 3 rooms, a side room and the room above you see basically mirrored to the other side. The two rooms will be divided by up-and down bars small enough for bullets to get through but not people. The dividing bars will stop eventually and then an open top for grenades to get through.

    The third room will be the way you get to the other side in CTF levels.

    I know it has errors and all but it's still a WIP not quite in need of it's own thread. I'm mainly looking for things which I could add to this idea.
    eyes.. broken...

  2. #1402
    Senior Member
    Join Date
    Jun 2007
    Posts
    5,414

    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by T1xAnton View Post
    I like it, how do you get on it?
    The ramps at the front? >___>

    Quote Originally Posted by Mass View Post
    make the angles on the front 30 not 45

    then it'll look less goofy

    @ sel
    Ok.

  3. #1403
    InnerHoaers mech's Avatar
    Join Date
    Sep 2006
    Location
    hoaers
    Posts
    1,891

    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Dwood View Post


    I know about some parts but basically this is my first serious attempt at modeling a level.

    It's going to be a 4 section map, each section roughly 2x the size of that.

    There will be 3 rooms, a side room and the room above you see basically mirrored to the other side. The two rooms will be divided by up-and down bars small enough for bullets to get through but not people. The dividing bars will stop eventually and then an open top for grenades to get through.

    The third room will be the way you get to the other side in CTF levels.

    I know it has errors and all but it's still a WIP not quite in need of it's own thread. I'm mainly looking for things which I could add to this idea.
    So how much did you pay for max?

  4. #1404
    Senior Member
    Join Date
    Jun 2007
    Posts
    5,414

    Re: The Studio Quick-Crit Thread

    Front better?


  5. #1405
    Senior Member Anton's Avatar
    Join Date
    Dec 2006
    Location
    Corbin
    Posts
    672

    Re: The Studio Quick-Crit Thread

    I think so. Still missing something though.

    Sorry about that, I couldn't tell if it was to steep or not from the render.
    Last edited by Anton; October 12th, 2008 at 01:40 PM.

  6. #1406
    Senior Member
    Join Date
    Jun 2007
    Posts
    5,414

    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by T1xAnton View Post
    I think so. Still missing something though.
    Yeah, just cant put my finger on what it is though. Maybe Ill throw some human barricades on the top or something.

  7. #1407
    Chasing Meteors Sever's Avatar
    Join Date
    Jan 2007
    Posts
    2,405

    Re: The Studio Quick-Crit Thread

    Only the two rounded areas look salvageable. Honestly, the rest looks just bad.

  8. #1408
    Neanderthal Dwood's Avatar
    Join Date
    Sep 2008
    Location
    Wouldn't u like to know?
    Posts
    4,189

    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by mech View Post
    So how much did you pay for max?
    Thanks for the friendly crit/advice. I appreciate it.

  9. #1409
    InnerHoaers mech's Avatar
    Join Date
    Sep 2006
    Location
    hoaers
    Posts
    1,891

    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Dwood View Post
    Thanks for the friendly crit/advice. I appreciate it.
    Why are you thanking me, I didn't offer any crit.

  10. #1410
    Senior Member Anton's Avatar
    Join Date
    Dec 2006
    Location
    Corbin
    Posts
    672

    Re: The Studio Quick-Crit Thread

    I'm pretty sure that was sarcasm my friend.

Thread Information

Users Browsing this Thread

There are currently 2 users browsing this thread. (0 members and 2 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •