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Thread: Extinction2 mod

  1. #1
    -Officer Egg- onion pistol's Avatar
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    Extinction2 mod

    Hey guys.

    Some of you know me from halomaps as officer egg, but some of you don't.

    Anywho, I started a project a few months ago, to modify extinction to make it better for gameplay.

    I thought you guys here could have some...more harsh criticism than at halomaps...

    Anyway, I have pics... Bobbysoon got a new BSP for it, so I started scenario work from scratch. Suggestions are very welcome.

    Yes, there are funky UV's, but they will be fixed, along with some other details you may see. It appears orange because of bobby's lightmaps, and I use coldsnap.sky to block the level drawing itself effect...









    Not much else to show at the moment. I got a lot of populating to do...

    Now...

    I realize many of you hate extinction here. Well, that is the point of the mod, to make it better. No flaming please, no saying to give up because extinction sucks or anything, please.

    Keep it clean?
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  2. #2
    am I an oldfag yet? Heathen's Avatar
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    Re: Extinction2 mod

    D: Honestly? You want to make it better?

    Option 1. Drop the size down to about 1/80th of what it is and give it better weapons and vehicles. Refine it ALOT. Get an actual team to help. ATM it looks like shit and corn.

    Option 2. Delete it now.


    I'm not hating on Extinction for the sake of hating. It was made only to explore the novelty of having HUGE FUCKING maps on Halo CE.
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  3. #3
    got dam forumers.... SnaFuBAR's Avatar
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    Re: Extinction2 mod

    gb2 halomaps. extinction sucked, a remake of it will still suck.
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  4. #4
    -Officer Egg- onion pistol's Avatar
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    Re: Extinction2 mod

    Extinction is meant to be huge. Dropping the size down would take away from the fun, IMO.
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  5. #5
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    Re: Extinction2 mod

    you cant substract from zero
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  6. #6
    --- itszutak's Avatar
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    Re: Extinction2 mod

    Quote Originally Posted by Tweek View Post
    you cant substract from zero
    negative numbers
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  7. #7
    -Officer Egg- onion pistol's Avatar
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    Re: Extinction2 mod

    So, are we going to rant on about how much you guys hate extinction, or are we going to have an intelligent discussion on how it can be improved here? you guys seem to love the first option a whole lot.
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  8. #8
    Untruely Bannable~ Inferno's Avatar
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    Re: Extinction2 mod

    If you want to make extinction better go back in time and murder the person who created the original atrocity... I mean map.

    If you want to make it good make it balanced. Don't just throw 80 mis-matching vehicles into it and steal a bunch of models from other games and tag them as poorly as you can and then to top it off make a bunch of half working weapons that have animations so ugly they have to have a warning for pregnant women.

    </rant>

    Also what the fuck is up with the gay white fog and the fugly ass covenant ship.
    Last edited by Inferno; October 12th, 2008 at 03:13 PM.
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  9. #9
    -Officer Egg- onion pistol's Avatar
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    Re: Extinction2 mod

    Yes, it will be balanced.

    Fog and Covenant ship? The fog is part of the Coldsnap.sky, it works well to block the effect of large maps (Unable to load the whole thing).

    And I like the covenant ship.
    Quote Originally Posted by wanksta(-=Inferno=-) View Post
    If you want to make extinction better go back in time and murder the person who created the original atrocity... I mean map.

    If you want to make it good make it balanced. Don't just throw 80 mis-matching vehicles into it and steal a bunch of models from other games and tag them as poorly as you can and then to top it off make a bunch of half working weapons that have animations so ugly they have to have a warning for pregnant women.

    </rant>

    Also what the fuck is up with the gay white fog and the fugly ass covenant ship.
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  10. #10
    State your identity! Hotrod's Avatar
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    Re: Extinction2 mod

    Ok, I, for one, enjoyed playing on extinction if I felt like playing around for fun, and not having a completely serious, competitive game, which is probably what the map was created for.

    However, it was too big for land vehicles, except for the big ones such as the Scarab and the Mythos, and nobody ever went inside the ships. I'd suggest removing the areas of the ships that you can access. Instead of having all the Covenant vehicles lying around on the ground, I'd suggest putting in a hanger model in the Covenant ship, similar to how it is on the UNSC cruiser.

    Also, put more scenery, make it look nicer to look at, and try to make it a little smaller.

    That's all I have for now. Even though a lot of the people here tend to seem rude, they know what they are talking about. Listen to what they have to say, it'll help you in the long run.
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