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Thread: Trailer Deepfreeze and Wetworks

  1. #11
    am I an oldfag yet? Heathen's Avatar
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    Re: Trailer Deepfreeze and Wetworks

    Quote Originally Posted by johnnyblaz20 View Post
    Not really impressed with the textures atall. I know its beta and all of that but oh well. Keep up the good work. I'm sure they will look awsome when it's finished.
    I think you missed the point.
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  2. #12
    The Silent Photographer Zeph's Avatar
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    Re: Trailer Deepfreeze and Wetworks

    Congrats on getting stuff ingame. If you have the time, try to overhaul some of the textures.
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  3. #13
    chilango Con's Avatar
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    Re: Trailer Deepfreeze and Wetworks

    Yes, halo 2 needs more cover, but not that much...damn. That's just a mess and people hate climbing over it. To prevent the map from being dominated by carbine and BR work on weapon placements instead.
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  4. #14

    Re: Trailer Deepfreeze and Wetworks

    Quote Originally Posted by Conscars View Post
    Yes, halo 2 needs more cover, but not that much...damn. That's just a mess and people hate climbing over it. To prevent the map from being dominated by carbine and BR work on weapon placements instead.
    put BR on the waterfall platforms area for instance, so people frequently get killed trying to grab it.

    e: and also make sure you put the Plasma Pistol somewhere very far away, like where the Fuel Rod gun is in HPC.
    Last edited by Pooky; October 16th, 2008 at 09:17 AM.
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  5. #15
    Untruely Bannable~ Inferno's Avatar
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    Re: Trailer Deepfreeze and Wetworks

    Quote Originally Posted by Pooky View Post
    put BR on the waterfall platforms area for instance, so people frequently get killed trying to grab it.

    e: and also make sure you put the Plasma Pistol somewhere very far away, like where the Fuel Rod gun is in HPC.
    This map is laid out for FFA and TDM. Weapon count is...

    ( I started typing it but gave up cause I cant remember it and I cant get on my vista laptop to check )

    But anyways there is a Plasma Pistol at each base with a minute long respawn and the 2 BR's and the Carbine are in the center of the map (1 next to shotgun 1 out on the platform under the waterfall and 1 in the room near blue base with the pipes that run over the top of it.)

    Quote Originally Posted by johnnyblaz20 View Post
    Not really impressed with the textures atall. I know its beta and all of that but oh well. Keep up the good work. I'm sure they will look awsome when it's finished.
    Ummm I didn't do any new textures cause like I said. "i rz teh failzorz n da fotoshopzorz" And if you mean the shaders suck... Well I can't do much more for them. They all have proper illum bump diffuse and what not and I don't think halo 2 supports bumped cube maps so I can't make them anymore like halo 1's shaders.

    (BTW if there is a shader template that supports bumped cubes tell me pl0x!)


    Quote Originally Posted by Conscars View Post
    Yes, halo 2 needs more cover, but not that much...damn. That's just a mess and people hate climbing over it. To prevent the map from being dominated by carbine and BR work on weapon placements instead.
    In that picture it looks alot more cluttered than it actually is due to the angle. But Ill clean it up a bit anyways. Also I think a grenade knocked some of those boxes in the way...
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  6. #16

    Re: Trailer Deepfreeze and Wetworks

    It's amazing how the small things take the longest. I agree though on the placements. I'd try to keep them as close to h1 as possible.

    Hopefully soon they will post my latest port but i think i got the placements perfect on Gephyrophobia. Sorry i know its your post.
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  7. #17
    Untruely Bannable~ Inferno's Avatar
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    Re: Trailer Deepfreeze and Wetworks

    Quote Originally Posted by johnnyblaz20 View Post
    It's amazing how the small things take the longest. I agree though on the placements. I'd try to keep them as close to h1 as possible.

    Hopefully soon they will post my latest port but i think i got the placements perfect on Gephyrophobia. Sorry i know its your post.
    I've actually changed a lot of the placements on my maps from the original versions. Rockets on chill out replaced with sword. Sniper rifle changed to beam rifle etc... but the game play still remains the same. Fun and quite "ambushy" sometimes.

    Btw there's already a H2 version of gephy.
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  8. #18
    Untruely Bannable~ Inferno's Avatar
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    Re: Trailer Deepfreeze and Wetworks

    Sorry on the long wait. My laptops been all lately so working on the maps has been hard.

    I'm planning on releasing the maps this weekend. Either Saturday or Sunday.
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  9. #19
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: Trailer Deepfreeze and Wetworks

    Quote Originally Posted by wanksta(-=Inferno=-) View Post
    ...I don't think halo 2 supports bumped cube maps...
    The Chief's visor.
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  10. #20
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    Re: Trailer Deepfreeze and Wetworks

    True... you have any idea what shade template that is?
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