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Thread: Quick-Crit 2008-2009

  1. #1501
    and Masterz1337 too! Advancebo's Avatar
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    Re: The Studio Quick-Crit Thread




    Polys: 135
    Triangles: 252
    Last edited by Advancebo; October 19th, 2008 at 11:32 AM.

  2. #1502
    Chasing Meteors Sever's Avatar
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    Re: The Studio Quick-Crit Thread

    Oh god the proportions and facets are WAAAAAAAAY off. At least take a glimpse at some reference material before attempting to model anything. Look at H3's Spartan ODST Helmet, H2/H3 ODST's, the Landfall and Prepare to Drop trailers, and maybe even the McFarlane toy version.

  3. #1503

    Re: The Studio Quick-Crit Thread


  4. #1504
    State your identity! Hotrod's Avatar
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    Re: The Studio Quick-Crit Thread

    No, the two helmets are different. Put them side by side, and you'll see the differences.

    The proportions are off, and more polys couldn't hurt.

  5. #1505
    and Masterz1337 too! Advancebo's Avatar
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    Re: The Studio Quick-Crit Thread

    DEEHunter thinks he sent me his odst helmet model, and i just copied off of it. With exact vertex placement. What I did was use his helmet as a reference, as it looked easy to me model. I can easily see differences in his picture, and mines.

  6. #1506
    am I an oldfag yet? Heathen's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by NuggetWarmer View Post
    What's wrong with her hair exactly? Oh, and you're right about the nose. Just a bit too big.
    Idk, maybe just how it is untextured, but I dont like the way it does at the bottom. Looks too fat >.>

    Quote Originally Posted by BobtheGreatII View Post
    Reminds me of the mass production Evangelion's:
    Swat I was thinking.

    Quote Originally Posted by DEEhunter View Post
    Naw, its different. Yours looks nicer imo, but still not too awesome. Maybe textured up and crap, but i have a hard time wrapping my head around it.

  7. #1507

    Re: The Studio Quick-Crit Thread


    Left is smoothed. Right is un-smoothed.

  8. #1508
    Senior Member ICEE's Avatar
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    Re: The Studio Quick-Crit Thread

    Well I have a lot of stuff going lately, so my progress has been slow but here: my latest throw grenade animation. These have always been my Achilles heel, so criticism would be helpful.


  9. #1509

    Re: The Studio Quick-Crit Thread

    I'm pretty sure that when you throw something, you have to pronate... which would be bringing your (left) hand over to your right side when you turn your body to throw... Just looks like he's swatting at something in yours. Right hand animation looks great though. I'll leave it to the experts from here...

  10. #1510
    Senior Member ICEE's Avatar
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    Re: The Studio Quick-Crit Thread

    I was actually thinking of bringing the entire left arm in some so less upperarm is visible. I think you might be right about that though.

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