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  1. #1
    Senior Member Hunter's Avatar
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    Re: In case you all forgot

    Why rip though. Lol. I don't like rips.

    Your choice though.

  2. #2

    Re: In case you all forgot

    Quote Originally Posted by Hunter View Post
    Your choice though.
    Yes, its his choice. Now for the sake of this thread, no more discussion about it.

  3. #3
    Senior Member ICEE's Avatar
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    Re: In case you all forgot

    Custom animations would be nice at least, if your going to rip the weapon models. Or at least tweak the ripped animations so they point at the reticle, and seem to fit the FOV.

  4. #4
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: In case you all forgot

    Quote Originally Posted by ironclad View Post
    Custom animations would be nice at least, if your going to rip the weapon models. Or at least tweak the ripped animations so they point at the reticle, and seem to fit the FOV.
    I agree, but I think the H3 BR has the better FoV in fullscreen than from Halo2. I think it would be interesting to see a ripped spiker, as well as a ripped ES with it's original anims.

  5. #5

    Re: In case you all forgot

    The whole point of the project is to recreate as much of the level as physically possible. Visually. Weapons really aren't much of my concern. Which is why I could care less if the weapons are ripped, it will have no effect on game play, and with Choking's shader skills and CAD's effect skills it will have no visual difference either. Again my only concern is getting the scenery and BSP so look as exact as possible. No more discussion of ripped content.

    Should have more progress either today or tomorrow.

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