http://img151.imageshack.us/my.php?i...0515005tz2.jpg
http://img219.imageshack.us/my.php?i...3441751sj3.jpg
http://img219.imageshack.us/my.php?i...1542594hv1.jpg
The MC skin is old in some of those shots, as well as forerunner textures, ignore it.
http://img151.imageshack.us/my.php?i...0515005tz2.jpg
http://img219.imageshack.us/my.php?i...3441751sj3.jpg
http://img219.imageshack.us/my.php?i...1542594hv1.jpg
The MC skin is old in some of those shots, as well as forerunner textures, ignore it.
Last edited by Masterz1337; November 2nd, 2008 at 12:01 AM.
hmm I think it looks pretty good, in some spots the armor looks like its wrinkled where it shouldn't be but other than that good work.
Side note: everyone is going to complain about the MC, everyone has the own opinion on the issue, some like halo 2 armor, some hate it, some like the old armor better than the halo 2 or 3 armors...
It might be hard on the team, think of Halo 2 as a example.
Delta Halo and Regret were both the same map, just with different BSP loads.
Sacred Icon and Quarantine Zone are the same thing. Just different BSP loads.
Although High Charity, Gravemind, and the two arbiter levels based on activating the ring (I cant for the life of me remember the names :P) Were the levels that not played together.
What Im trying to say is: Halo 2 had that system of where it split a map in two, allowing a bigger campaign, but in reality, it was two maps combined into one.
Sorry if this doesnt make sense.
Edit: Lol same post time :P
That's cool, though it kind of ruins the effect of the "faceless soldier" that Master Chief is.
Yeah H2 maps are 2 diferent maps, but it can carry over player weapons and such. It's not what you described.
The only ones in H2 that could possibly use the same bsp's would be The Arbiter and The Oracle... I don't know what campaign you've been playing, but every other level is a continuation, not a second pass, of the preceding level.
Sorry about that, Im blowing out of my ass apparently, Im too tired >_<
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Wait, why would you model a face behind the visor, unless the face is part of the bitmap? Could someone clarify that for my. Thanks.
I was saying the exact same thing as I scrolled past your post. =P
Possibly, but it is so vague and unrefined that unless you take a really close look, via a screenshot for example, you won't really be able to look into the helmet. I don't think it will ruin the effect. Plus, it does make sense that you would be able to see his face, at least slightly.
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