Page 19 of 289 FirstFirst ... 9 17 18 19 20 21 29 69 119 ... LastLast
Results 181 to 190 of 2890

Thread: Pardon Our Dust.

  1. #181

    Re: Pardon Our Dust.

    Quote Originally Posted by Masterz1337 View Post
    I've been kicking around the idea of transforming b40/c40 into a desert liek environment, similiar to the ark. Assuming I can pull off a sandstorm for C40, is this an idea you would like to see followed through?
    I already told you what I think of this idea, but I'll repost it here to get some more opinions.

    First off, AotCR is my favorite level. I love it, especially the feel of it, the mood.

    The snow is what sets the mood. I live in Colorado (US), and every once in a while we get exactly the kind of snowstorm that you find in AotCR, and let me tell you, it's perfect. That kind of light snow with a completely overcast sky muffles everything and gives a certain softness, peace, and tranquility to the whole world around you. This is perfect for AotCR, for a couple of reasons.

    First, the control room should and does feel somewhat cut off from the rest of the ring. It is, by design, hard to reach and somewhat hidden (and yet the flood still manage to reach it, emphasizing the flood's ability to escape control and overwhelm restraint). This also works for the ending cinematic, featuring only the Chief and Cortana- they must be alone, isolated from the rest of the ring.
    You might argue that desert offers the same feeling of isolation, but that only works with sand dunes. Warm rock canyons inspire a different sense of loneliness, of being lost by mistake in something you know is connected to the world. But the control room's isolation is deliberate. In an overcast foggy snowstorm, the rest of the world might as well not exist- there is no way to tell that it's even there, whereas in desert you know it still is.

    Second, the tranquility is the perfect contrast to the epic battles fought throughout the canyons. Contrast is an essential element. In The Ark, the world feels gritty and harsh, like the combat, constantly driving you from encounter to encounter, ultimately dulling the experience. In Assault on the Control Room, the player is lulled into a sense of peace between each encounter, making the ensuing battle that much more jarring. From a visual standpoint as well, in a desert setting the enemies fit in, with their strong edges and harsh motion, while in a snowstorm, they disappear in the distance and yet stand out strongly in front of a nearly white background when they come near. This goes hand-in-hand with the sense of security, that when they are far away, hidden in the mist, the player feels separated from them, like they are in a different world, but without that the enemies are merely far, but you know they can see you as well as you can see them.

    Third, it's simply pretty. Desert can be beautiful in its own way, but not in the way you're looking for. Desert is harsh and hot, while snowstorms are cool and soft, almost comforting. A snowstorm is beautifully tranquil, and the desert is beautifully strong.



    Bungie did not arbitrarily decide "oh gee, let's do a snow level next". They thought long and hard about this, one of the most pivotal points in the storyline, to decide what environment best complemented it. I'll give you the benefit of the doubt and ask you (Masterz) to explain now what long thought process led you to decide that desert was more fitting for this level than snow.


    e: As for the "this is a mod" argument, well, just what are you trying to do here?
    Are you trying to take the original Halo and make it prettier?
    Are you trying to make it more fun?
    Trying to change the storyline?
    To do the same thing but in a different way?

    I always thought the point of SPV2 was to finish out Halo's campaign, to add to it what it was lacking because Bungie didn't have the time to do it. I've beta'd one of SPV2's levels, and I must say, you've got this odd conflict in the campaign- some of the new areas, weapons, and objectives are truly inspired. They start with what was already in Halo and they expand on it marvelously. Then you have some areas and weapons and objectives that simply feel tacked on, or you take old classics and change them just for the sake of changing them. It's this expansion vs replacement vs arbitrary addition issue. What I really want to see from SPV2 is as much expansion on Bungie's already brilliant work as possible, and it just pains me to see you replace what I knew and loved or to add something on that doesn't fit in with what's already there.

    Know your audience, Masterz- the vast majority of people who still play CE do it for the love of Halo, and you're going to face a lot of criticism from those that loved something in the original and found it too different in your modification.


    /me crosses his fingers for an expansion rather than a replacement.
    Last edited by Rob Oplawar; November 3rd, 2008 at 04:53 PM.

  2. #182
    got dam forumers.... SnaFuBAR's Avatar
    Join Date
    Oct 2006
    Posts
    6,159

    Re: Pardon Our Dust.

    the whole point of it being a snow level is to show ability to climate control on extreme factors. if you go changing it to something other than snow, it's going to be ridiculous. it's supposed to stand in stark contrast, and the SNOW is what does it.

  3. #183
    State your identity! Hotrod's Avatar
    Join Date
    Dec 2006
    Location
    Ontario, Canada
    Posts
    5,282

    Re: Pardon Our Dust.

    Quote Originally Posted by flyinrooster View Post
    I think you are mixing the maps up.

    B30 is TSC. Masters said B40 and C40, which are Assault on the Control Room and Two Betrayals, respectively.

    e: Wait, was Two Betrayals at night? Maybe you aren't mixing them up. :S
    No, I know that b30 was TSC, I have done quite a bit od Halo modding myself. I meant that TSC is full of sand, so I don't consider it a desert, and so, it would be cool to see b40 and c40 as desert maps.

    I guess that c10 could be considered a desert level, though it's nowhere near something like The Ark in Halo 3, and you don't really spend much time outside.

  4. #184
    "Think Different" Masterz1337's Avatar
    Join Date
    Sep 2006
    Posts
    4,405

    Re: Pardon Our Dust.

    I never thought about the tranquility of the snow as part of the theme, and it does make alot of sense. Regardless, we already have 2 snow levels, and I'm not reverting AOTC to snow like it use to be. Part about what SPV2 is all about is changing things up and re-shuffling the deck, all of the maps (Maw excluded for now) have had some sort of atmosphere or environment change. For me, in the case this is a mod, it's more important to be different than better in some cases, this being one of them.

    I was thinking about a desert theme, because when Lag was designing one of the new bsps I began to think about how there is snow that drifts inside or over things, and how some parts of the stock bsps looked a little off with our Summertime "Windows XP" theme. The summertime theme, while not as blissfull as the snow, will eventually bring about a similiar mood. You've convinced me however, desert is the wrong way to go.

    If anyone has suggestions as to what they think would be a good suitable theme for b40/c40, feel free to share, just know that we won't be able to edit the bsp in any way.

  5. #185
    State your identity! Hotrod's Avatar
    Join Date
    Dec 2006
    Location
    Ontario, Canada
    Posts
    5,282

    Re: Pardon Our Dust.

    Ok, if not desert, then what about making it all rocky like a mountain, or like a hole dug into one (which, for all we know, it could be)?

  6. #186
    Senior Member
    Join Date
    Apr 2007
    Location
    Winsconsin
    Posts
    340

    Re: Pardon Our Dust.

    Quote Originally Posted by Masterz1337 View Post
    If anyone has suggestions as to what they think would be a good suitable theme for b40/c40, feel free to share, just know that we won't be able to edit the bsp in any way.

    A trench formed and ravaged by magma flow from a volcano? Like a dirt/rock environment?

  7. #187
    Holy Testicle Saturday! DrunkenSamus's Avatar
    Join Date
    Apr 2007
    Location
    Californication
    Posts
    1,520

    Re: Pardon Our Dust.

    Quote Originally Posted by Invader Veex View Post
    A trench formed and ravaged by magma flow from a volcano? Like a dirt/rock environment?
    Badlands mb?

  8. #188
    The Child Pornographer Ki11a_FTW's Avatar
    Join Date
    Jan 2007
    Location
    NJ
    Posts
    2,661

    Re: Pardon Our Dust.

    how about day time, in the spring, with clouds and a rain shower going on, with no fog, but make sure the rain looks good and realistic

  9. #189
    A V A L O N TeeKup's Avatar
    Join Date
    Sep 2006
    Location
    South Carolina
    Posts
    8,104

    Re: Pardon Our Dust.

    I would love to see a Desert/Badlands map to be honest.

  10. #190
    Senior Member ICEE's Avatar
    Join Date
    Apr 2007
    Posts
    4,693

    Re: Pardon Our Dust.

    I think a water themed level would be cool to be honest. It would have a lot of rain and waterfalls flowing. I'm not sure how that could be worked in though.

Thread Information

Users Browsing this Thread

There are currently 8 users browsing this thread. (0 members and 8 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •