Page 175 of 645 FirstFirst ... 75 125 165 173 174 175 176 177 185 225 275 ... LastLast
Results 1,741 to 1,750 of 6443

Thread: Quick-Crit 2008-2009

  1. #1741
    am I an oldfag yet? Heathen's Avatar
    Join Date
    Feb 2008
    Location
    a
    Posts
    9,534

    Re: The Studio Quick-Crit Thread

    ^this

  2. #1742
    Senior Member
    Join Date
    Apr 2007
    Location
    Winsconsin
    Posts
    340

    Re: The Studio Quick-Crit Thread

    Experimenting with bump, specular, and illumination maps. I have never used any of them before.



    I made this design a while back, so it's not anything great.
    And I stole the background color scheme. You know who you are.
    Last edited by Invader Veex; November 4th, 2008 at 10:54 PM.

  3. #1743
    Chasing Meteors Sever's Avatar
    Join Date
    Jan 2007
    Posts
    2,405

    Re: The Studio Quick-Crit Thread

    Looks cool. I don't know a damn thing about the in-game quality of it, but I find it visually pleasing. A few of the tight parallel edges could be spaced a bit more, though.

  4. #1744

    Re: The Studio Quick-Crit Thread

    In before Dane's crit...


    I like it though... looks good.

  5. #1745
    am I an oldfag yet? Heathen's Avatar
    Join Date
    Feb 2008
    Location
    a
    Posts
    9,534

    Re: The Studio Quick-Crit Thread

    looks neat.

  6. #1746
    Splendid! ExAm's Avatar
    Join Date
    Dec 2006
    Location
    Santa Cruz, CA
    Posts
    8,558

    Re: The Studio Quick-Crit Thread

    Passable for a low budget old-engine game.

  7. #1747
    Could've Moved Mountains
    Join Date
    Sep 2006
    Location
    RIT
    Posts
    3,144

    Re: The Studio Quick-Crit Thread

    Back at it again. Completely new model.



    I'm using another person's model as reference for the thumbstock part of it since my old one had loads of smoothing errors. This one is finally nice and clean and pretty. I actually intend to finish this one (Ross, please don't murder me D.

    BTW, that smooth part was a BITCH.

  8. #1748
    Senior Member Hunter's Avatar
    Join Date
    Jan 2007
    Location
    Stoke, UK
    Posts
    2,968

    Re: The Studio Quick-Crit Thread

    [quote=Advancebo;320685]Ma first texture




    Looks way better than the screencapped one. Just work on variation and make it look realistic

  9. #1749
    GLORY TO ARSTOTZKA rossmum's Avatar
    Join Date
    Sep 2006
    Location
    the atrocity exhibition
    Posts
    13,767

    Re: The Studio Quick-Crit Thread

    The only time you use that much sponge is when you're making galvanised surfaces. Lose the contrast on that layer and work in some (credible) grunge and damage. Don't use blobs of solid white, make full use of blending options, layering, and brushes as well as selection and brightness/contrast. Damage should be grey or silver, never pure white. And for Christ's sake, do something about the lighting. Unless this is meant to be next gen and you're going to add normals and such in later, it needs shadows and highlights.

  10. #1750
    I R Serious Texra DaneO'Roo's Avatar
    Join Date
    Sep 2006
    Location
    Australia
    Posts
    3,876

    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Invader Veex View Post
    Experimenting with bump, specular, and illumination maps. I have never used any of them before.



    I made this design a while back, so it's not anything great.
    And I stole the background color scheme. You know who you are.

    I know who I am :P

    Also, the basic pattern flow is decent, but if it's intended to be forerunner, it's not really getting there at all. The bump and soft spec is pretty nice though.



    Add more interest on the shapes and also just as importantly, in between the cracks,

Thread Information

Users Browsing this Thread

There are currently 5 users browsing this thread. (0 members and 5 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •