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Thread: Schism

  1. #31
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: Schism

    Quote Originally Posted by Mass View Post
    I can make some of those things you already drew
    Awesome stuff man, if/when you need additional pics just let me know. I've also got a really, really basic model of the temple which I've been working with to try and find the best shape, I can send that if you need it.

    I'll work on some interior concepts this afternoon.
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  2. #32
    I R Serious Texra DaneO'Roo's Avatar
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    Re: Schism

    Any map called Schism is a map I'll love.

    Count me in brudda. When it's all modelled, I'll paint textures for it.
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  3. #33
    Meep, Meep FluffyDucky™'s Avatar
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    Re: Schism

    This map will be awesome.
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  4. #34
    am I an oldfag yet? Heathen's Avatar
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    Re: Schism

    badassmass
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  5. #35
    +rep to cure coronavirus n00b1n8R's Avatar
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    Re: Schism

    I really don't see how this map's going to be much fun if there's all this space and (since you want it to be so team focused) all the players end up doing is spending 80% of their time just getting to the enemy base and then either all die or grab the flag and possibly cap.

    If this map was designed for something like crazy KOTH on the other hand.. that would be monster win.
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  6. #36

    Re: Schism

    Quote Originally Posted by n00b1n8R View Post
    I really don't see how this map's going to be much fun if there's all this space and (since you want it to be so team focused) all the players end up doing is spending 80% of their time just getting to the enemy base and then either all die or grab the flag and possibly cap.

    If this map was designed for something like crazy KOTH on the other hand.. that would be monster win.
    Something like this could be a good chance to implement that new territory control gametype

    http://www.modacity.net/forums/showthread.php?t=11524
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  7. #37
    I LOVE mint tea! Bad Waffle's Avatar
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    Re: Schism

    Ross, i can lend vegetation etc for the map, dunno what else i have time for though.
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  8. #38
    +rep to cure coronavirus n00b1n8R's Avatar
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    Re: Schism

    Quote Originally Posted by Pooky View Post
    Something like this could be a good chance to implement that new territory control gametype

    http://www.modacity.net/forums/showthread.php?t=11524
    YESSSSSSSSSSSSSSSSSSSSSSS
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  9. #39
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: Schism

    Quote Originally Posted by n00b1n8R View Post
    I really don't see how this map's going to be much fun if there's all this space and (since you want it to be so team focused) all the players end up doing is spending 80% of their time just getting to the enemy base and then either all die or grab the flag and possibly cap.

    If this map was designed for something like crazy KOTH on the other hand.. that would be monster win.
    That's where level design comes in. There will be multiple paths through the canyons and the plains will be largely open, but certain paths will hold certain advantages and disadvantages. Some you'll be able to fly through, some will only be suitable for small vehicles like Ghosts, but all of them will lead out onto the plains. Given the asymmetrical nature of the map and the fact that the Loyalists hold both the high ground and have a clear line of sight for several hundred metres, that opens up some interesting options. The Loyalists have a good overlook on the approach to their base and can rain down sniper fire and artillery with ease, but that works both ways. In contrast, the Separatists will end up relying on scouts or snipers for forewarning of any incoming attack, and the Loyalists will have to stay alert to avoid ambush.

    This isn't a linear map at all, and there's no set battle area like you'd get on BG where typically everything happens at the centre of the map and the only time either base sees any action is during the occasional breakthrough. That's a frontline, but it's in a narrow box canyon. It's literally a line, and it's more or less static. In a map with more varied terrain and some actual options, you can throw down a defensive block right at the near end of one path, and one down the end of the other.

    Keep in mind, too, that both sides will have access to dropships, light aircraft, and Ghosts. You probably won't go much longer than a few minutes without seeing some sort of action, which is fairly comparable with some of the existing stock maps.

    e/ HOLY SHIT YES, that'd be amazing.
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  10. #40
    got dam forumers.... SnaFuBAR's Avatar
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    Re: Schism

    ross if you want to send me the model of the AR i'll get started on the custom one tonight.
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