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Thread: Adding Glow

  1. #1
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    Adding Glow

    Well, you guys are the only people who actually help me with my Halo problems, so I always end up asking my questions here.

    How would I add glow to a weapon? Not glow like emitting light, but glow like the fuzziness around the edge of the H1 energy sword.

    EDIT:


    EDIT 2: What tag should I fix if I get an exception every one of my AI becomes aware of an enemy?
    Last edited by seanthelawn; November 6th, 2008 at 10:12 AM.
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  2. #2
    chilango Con's Avatar
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    Re: Adding Glow

    I know this sounds obvious, but why don't you look at the sword's tags and see how it's done?
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  3. #3
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    Re: Adding Glow

    I did, all I managed was making my weapon emit light.
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  4. #4
    Senior Member ICEE's Avatar
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    Re: Adding Glow

    I think the sword is done with glow attached to markers.
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  5. #5
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    Re: Adding Glow

    Yeah it is. Just attach a glowish lense flare to those markers and it should work.
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  6. #6
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    Re: Adding Glow

    Ok, I tried what you guys said, but it doesn't seem to be showing up in-game. I tried attaching a glow to a marker (using the same properties on the glow as the one on the energy sword) but it doesn't change the way the weapon looks.

    I noticed that in the energy sword model, the markers are here:



    But in my weapon, the markers are located here:



    What's the difference, and how can I change it so that my markers aren't under regions/permutations?
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  7. #7
    --- itszutak's Avatar
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    Re: Adding Glow

    Are you using this on a first person weapon? As far as I know, that doesn't work like it should.
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  8. #8

    Re: Adding Glow

    You do know the energy sword uses a glow tag linked to the markers, right? Take a look at the "weapons\energy sword\c energy sword glow lower.glow" tag. To reference it in the weapon tag add a widget and browse for your glow tag. Be sure that the marker name at the top of the glow tag matches the markers in your weapon model.
    Last edited by Choking Victim; November 6th, 2008 at 07:09 PM.
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  9. #9
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    Re: Adding Glow

    Quote Originally Posted by itszutak
    Are you using this on a first person weapon? As far as I know, that doesn't work like it should.
    Actually it's third-person only, for a machinima thing I'm making.

    Quote Originally Posted by Choking Victim
    You do know the energy sword uses a glow tag linked to the markers, right? Take a look at the "weapons\energy sword\c energy sword glow lower.glow" tag. To reference it in the weapon tag add an attachment and browse for your glow tag. Be sure that the marker name at the top of the glow tag matches the markers in your weapon model.
    But an attachment can only be a light, effect, contrail, light_volume, particle_system, or sound_looping. There's no option for a glow tag. The only attachment on the normal energy sword is a light, which I already added to my weapon, without the desired glowing effect.
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  10. #10

    Re: Adding Glow

    I meant a widget not an attachment.
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