Quote Originally Posted by delta49 View Post
Thanks this helps a lot. So I would create regions, in this case, one for each leg, arm, for the toso, and head, so 6 regions, with two permutations per region, one being non-damaged the other being damaged. The max files will contain just the geometry of said permuation and the bones for that permutation, or will the max file contain the geometry and all the bones for whole biped? Correct me if I am wrong.

yes but from what i remember experience wise with regions. you can't have any more than... 8 differently named regions in collision. but the render model can have up to 15
which is kinda stupid except it would be usefull for scenery changes that are at a great distance. like a sky model only part of scenery in the level.

but models up to 15 or 16 reg's. and collision it was either 6 or 8 but it wasn't any more than 8. and if your collisions regions don't match somewhat like a frame structure youll get problems