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Thread: Quick-Crit 2008-2009

  1. #1901
    Senior Member Anton's Avatar
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    Re: The Studio Quick-Crit Thread

    If I were you I would slap this kid. Then go find someone else to unwrap it.

  2. #1902
    I R Serious Texra DaneO'Roo's Avatar
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    Re: The Studio Quick-Crit Thread

    that uv map is terrible....

    *heres one I prepared earlier*



    Use your fucking space, stop wasting it.
    Last edited by DaneO'Roo; November 17th, 2008 at 02:01 PM.

  3. #1903
    Looking for a concept gig Chainsy's Avatar
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    Re: The Studio Quick-Crit Thread

    Tell deehunter that dano.
    Also I am not going to slap dee, because it is H3MT's problem if the skin comes out crappy because of the unwrap, and they all know who unwrapped it, so they can handle him, while I just finish this skin as it is as I am sure as hell not going to redo it.
    Last edited by Chainsy; November 17th, 2008 at 02:17 PM.

  4. #1904
    Senior Member Anton's Avatar
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    Re: The Studio Quick-Crit Thread

    We can see someone isn't a team player, catch these problems early in the project so they don't delay the project much. If the UVW unwrap is bad, tell them to unwrap it again instead of painting it then letting them see it themselves, that's going to get you no where tbh. Not trying to be harsh or anything; It's just not a good attitude to have, especially if you plan on making something like this your career.

  5. #1905
    Looking for a concept gig Chainsy's Avatar
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    Re: The Studio Quick-Crit Thread

    Hahhaha you're funny, you don't think I have asked that? This is my 2nd time skinning this thing. I have asked, dee didn't even unwrap the teeth right, and the eyes are not even on the unwrap, when I asked him if he could redo it, he basically told me to screw off and do it myself, which I respectfully said fuck you to, as no I am not on H3MT, the only reason I did this is because I wanted to skin a good-looking elite, not the h1 ones. So by now I will probably finish it, but if something is not on there or is shit, I am saying screw it and will just either leave that part blank, or do my best with it.

  6. #1906
    Senior Member Anton's Avatar
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    Re: The Studio Quick-Crit Thread

    Hey calm down man, I'm only trying to help.

    Maybe have someone else unwrap it? Or learn yourself, it wouldn't hurt.

    *In other words, have someone else unwrap it and then paint to your best abilties. Make it as best as you can, then explain to them that DEE had no help in this project when it came to the texturing and unwrapping.

  7. #1907
    a bit of the old in-out Roostervier's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by sKc_Chains View Post
    I am still waiting for someone to be specific on how I can improve on the elite so I can get back to work on it.
    If you honestly can't tell what's wrong with your texture, then you don't deserve to call yourself a texture artist; plain and simple. Go watch some tuts and revise your skinning methods or something, because none of what you made looks like the materials they are supposed to. Go on cdg.net (yeah, it's full of last-gen tuts, but CE is last-gen anyway) or something and look at some of the skinning tutorials they've got.

  8. #1908
    Looking for a concept gig Chainsy's Avatar
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    Re: The Studio Quick-Crit Thread

    Well since you can obviously see them, why not instead of have me randomly search a site to improve on something that no one will tell me, actually list what is wrong and be some help, and not a total douche?

  9. #1909

    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by disaster View Post

    *render of planes that apparently have no motion....*

    Deehunter made an awesome sauce render. I was actually stunned when I saw it.
    This is the studio critique thread. If you're showing the actually model and/or skin that is not how to do it.

    Use the rendering tutorial I posted and post the actual texture map. Otherwise this is not the place to just show off fancy renders.

  10. #1910
    Glorious Beacon of Light Disaster's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by PenGuin1362 View Post
    This is the studio critique thread. If you're showing the actually model and/or skin that is not how to do it.

    Use the rendering tutorial I posted and post the actual texture map. Otherwise this is not the place to just show off fancy renders.
    I wasn't showing off the model or the texture. I was showing the whole piece because me nugget and deehunter are making a short CG rendered animation based on ww2. The whole piece as a whole is meant to be seen from a short distance. Not up close. The render that was posted is what the plane is going to look like in the render.

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