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Thread: Quick-Crit 2008-2009

  1. #2051
    and Masterz1337 too! Advancebo's Avatar
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    Re: The Studio Quick-Crit Thread

    Its the boxes thats making it not Covenant. Also one thing odd about Halo PC/CE is that the human structures, have forerunner properties in it.

  2. #2052
    Senior Member Hunter's Avatar
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    Re: The Studio Quick-Crit Thread

    Better?

    I don't know what to put in the middle though...

  3. #2053
    and Masterz1337 too! Advancebo's Avatar
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    Re: The Studio Quick-Crit Thread

    In the middle, put a Beam Emitter structure to show that beams shoot out of it.

  4. #2054
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: The Studio Quick-Crit Thread

    Still not Forerunner. It's hard to describe, but think in triangles. 30-60-90 triangles would be good there.

  5. #2055
    and Masterz1337 too! Advancebo's Avatar
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    Re: The Studio Quick-Crit Thread

    They need to be connect somehow, either a base structure or beams or rods

  6. #2056
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: The Studio Quick-Crit Thread

    Not necessarily

  7. #2057
    and Masterz1337 too! Advancebo's Avatar
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    Re: The Studio Quick-Crit Thread

    Well I dont know what throws you off :/

  8. #2058
    Senior Member Hunter's Avatar
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    Re: The Studio Quick-Crit Thread

    Im adding a base in the middle which can go underground.
    And some pipes.

    Edit: Does anyone have any designs? Lol. I am shit at designing and I wanna model forerunner.
    Last edited by Hunter; November 30th, 2008 at 11:29 AM.

  9. #2059
    Looking for a concept gig Chainsy's Avatar
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    Re: The Studio Quick-Crit Thread

    Well I started on some arbiter esque armor, and I wanted yalls opinion on where to go with this, as since I have finished the shoulder set, I want to know anything I can improve on beforehand before moving onto the main chest.

  10. #2060
    Senior Member Hunter's Avatar
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    Re: The Studio Quick-Crit Thread

    I would prefer if you made your drawings have sharper edges. Because they are always blurry. Looks good though.

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