Well it's not like the clip in the Assault Rifle makes much sense either.
protip: it's not a clip
protip #2: actually it does, the high points near the back should curve inwards though to prevent rounds springing out of their own accord
but you know it's actually the right shape for a magazine so how you came to that conclusion is beyond me
A little suggestion, it might not be something you thought of: Don't texture the round onto the magazine, instead model a round (or plane to put a round texture on) and texture that instead. That way the animator can use a node to make that round "disappear" during the reload empty animation so no one says "lol hows there a bullet in there when i just ran out". Its not a huge deal obviously but if your a few gun toting war mongers who notice that kind of thing (me) will thank you. Provided that this is going in game at all.
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