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Thread: Quick-Crit 2008-2009

  1. #2151
    Glorious Beacon of Light Disaster's Avatar
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    Re: The Studio Quick-Crit Thread


    There hunter Theres a few n-gons on the back but that has been fixed, its an old pic. You can get the basic idea.

  2. #2152
    am I an oldfag yet? Heathen's Avatar
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    Re: The Studio Quick-Crit Thread

    pretty boxy. Intentional or not.

  3. #2153
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: The Studio Quick-Crit Thread

    I see much wastage, why are there so many redundant edges

  4. #2154
    Glorious Beacon of Light Disaster's Avatar
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    Re: The Studio Quick-Crit Thread

    The UMP? If so, I know, The pictures 2 weeks old. I was sowing it to hunter as to give him a general idea on how to set up edgeloops.

    E Ross: So my edgeloops are set up properly and there are no n-gons which causes incorrect smoothing when put in a a game engine. Particularly UT3.
    Last edited by Disaster; December 4th, 2008 at 04:01 PM.

  5. #2155
    am I an oldfag yet? Heathen's Avatar
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    Re: The Studio Quick-Crit Thread

    We need to quit the avatar copying meme. Its annoying.

  6. #2156
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by disaster View Post
    The UMP? If so, I know, The pictures 2 weeks old. I was sowing it to hunter as to give him a general idea on how to set up edgeloops.

    E Ross: So my edgeloops are set up properly and there are no n-gons which causes incorrect smoothing when put in a a game engine. Particularly UT3.
    I honestly doubt you need that many, particularly on flat faces...

  7. #2157
    Glorious Beacon of Light Disaster's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by rossmum View Post
    I honestly doubt you need that many, particularly on flat faces...
    Then it creates n-gons and I was specifically instructed not to have any of them. And the ones on the back have already been removed.

  8. #2158
    Useless Member jngrow's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Hunter View Post
    kk. I just don't understand what you mean Snaf. As you all know, I don't understand things that easily.
    Try to make all of your polygons 4-sided.

  9. #2159
    got dam forumers.... SnaFuBAR's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by sKc_Chains View Post
    Taking a break from arbiter armor, decided to do a fun little speed painting exercise before I go off to bed, did not have much time to do much else.
    Time: 15 minutes
    Even as a speed painting it's lacking anything that's really... i don't know. Anything. Perspective isn't really there, purpose doesn't appear to anything... you have some good elements in there, honestly, like the trees or shrubs in the lower right corner (but that's the problem; are the trees or shrubs). Most everything else is muddled and unsubstantial. If you're going to speedpaint, at least make the focal point or points recognizable.

    DEE: I also forgot to say that the scratches on the ar texture make absolutely no sense where they are.

  10. #2160
    ლ(-_-ლ) Reaper Man's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by ExAm View Post
    I'm thinking of having it scroll hairbrained theories in gif form.
    Well then, don't forget to include my theory on why women are insane due to boobies. You better not have forgotten it

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